Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.
[img]{STEAM_CLAN_IMAGE}/41710134/1a6c300faa26bab9309bf904d323df076b9ea4b4.gif[/img]
[b]Archtower v0.5.1.0 build is ready![/b]
Free Demo updated as well.
[b]v0.5.1.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Only for Alpha-[/b]
[*] New class: Pugilist (2nd skill is temporarily purchasable from a Skill Master, quest will be added later)
[*] New Class: Harbinger (2nd skill is temporarily purchasable from a Skill Master, quest will be added later)
[*] New weapon: Claws
[*] New weapon: Pistols
[*] New Perk: Firearms Expertise
[*] New Perk: Sharpshooter
[*] New class skill items, Battle Banners (for the Harbinger class)
[*] New Tower Upgrades
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Bleeds from the upgrade on the effectiveness of extraslot attacks are enhanced by "Vital damage" and "DoT damage" bonuses
[*] "Fist Fight" perk can no longer be obtained, will either be removed or reworked later
[*] "Bleeding Cut" power crystal, reduced cooldown by a third
[*] Ranged weapons can no longer be used without suitable ammunition
[*] Redesigned mechanics of disrupting the movement of mobs and bosses with ranged weapon projectiles.
[*] The available Tower Upgrades are more visible
[*] "Titan's Grip" perk additionally requires a level 10 character
[*] Quest locations are more visible on the location selection screen
[*] Added an experimental view speed limit setting
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] Clan's Mark is kept when you quit the game
[*] Better items from clan merchants at higher levels
[*] After beating the Act 3 boss, the first rune passage on 10-1 is always open
[*] Passage to the north to the Loyalists in 6-1 is marked with a rune so that you can see that this might be important later
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Fixes for some errors and typos
[*] Fixes to the mechanics of interrupting boss attacks
[*] Fixed inconsistency of some 1st and 3rd person melee attacks
[*] Fixed incorrect location of info on some items in stores and stash
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Floor 10 had incorrect tapestries on the walls
[*] Bugfix, during all combo attacks you can't hit with normal attacks
[*] Bugfix, after passing the Act 3 boss, the rune passage on 9-4 becomes immediately open instead of just the switch rune going blank
[*] Fighter, Charge, cooldown reduction upgrade worked incorrectly
[*] Bugfix, taking a quest to talk to Daring Dgal works correctly now
[*] Bugfix, when damaging the loot in the chest double loot wouldn't work
[*] Other minor fixes
[/list][/expand]
[previewyoutube=XZlMdJC1W24;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/