Archtower v0.5.3.0 patchnotes

Archtower

Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.

[img]{STEAM_CLAN_IMAGE}/41710134/a5e5e134c64386bbd0ad8411279e20c85d320991.gif[/img] [b]Archtower v0.5.3.0 build is ready![/b] Free Demo updated as well. [b]v0.5.3.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Only for Alpha-[/b] [*] Continuation of the quests of the traders brothers [*] New quest location [*] New music track [*] Some enemies can go into frantic state at 1/4 health (faster attack and skill cooldown, higher running speed), the effect disappears only if the target is healed above the specified threshold [*] New notes [*] New Tower Upgrade "Rarity Trader", you can sometimes encounter a special trader in the Tower [*] New achievement [*] Alternative equipment of level 14 (can be found at the Rarity Trader, later it will also drop on the 11th floor) [*] Blue version of the power crystal "Barrel Destroyer" [*] Blue version of the power crystal "Pet Healing" [*] New power crystal "Shout of Anger" [*] New power crystal "Cryoblast" [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] It is more clear what to do at the end of the intro [*] It is more clear that the key to the domain should be carried away, not used [*] Clearer notification when "Wastrel" character spends 2 consumables instead of 1 [*] Redrawn low-level light armor (when worn by a character) [*] Other minor changes [b]-Only for Alpha-[/b] [*] The elf in the last quest on 6-3 opens a shortcut on his path if it is closed [*] "Secret Formula" quest, spiderons hunters appear more often while the quest is active, regardless of difficulty level [*] Master of Crystals, now requires only level 10 [*] Some locks can be picked automatically, the chance depends on the difficulty of the lock and the character's DEX [*] Achievement "Picklock", instead of gold as a reward, you can auto-pick locks of level 1 difficulty [*] Achievement "Cracksman", instead of gold as a reward, you can auto-pick locks of level 2 difficulty [*] Achievement "Not so fast!", non-lethality removed from requirements [*] Added trading outside of safe locations: Buying - first you spend money with yourself, then clan money; Selling - the character will get the money, not the clan (you still have to save the money) [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Fixed wrong texture of Rogue's throwing knife [*] Fixed some issues with decals in the air [*] Fixed overlapping of popup text lines [*] Some edits to localization texts [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Last time forgot to remove a temporary skillbook for the 2nd skill of Pugilists [*] Enemies cannot block/dodge ranged attacks if they are not alarmed [*] Fixed some bugs in achievement notifications [*] Other minor fixes [/list][/expand] [previewyoutube=k-cA89pKt98;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/