[img]{STEAM_CLAN_IMAGE}/41710134/ff57e41142e193f0952b64cac9a4cca24464c056.gif[/img]
[b]Archtower v0.5.0.0 build is ready![/b]
Free Demo updated as well.
[b]v0.5.0.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Max clan level increased up to 50
[*] Talk to Skill Master to lock/unlock Exp gaining
[b]-Only for Alpha-[/b]
[*] Two new tracks (1 for the tavern, 1 for new floor)
[*] New floor 10
[*] New enemies
[*] New effect Mental Domination
[*] New boss to complete Act III
[*] 7 new achievements
[*] Clan Mark is now granted for clan level 10 (mark a level with a boss, fast passage, for the tower only)
[*] Max level of heroes is raised to 15 (on the 15th +1 perk)
[*] New bandages of Lv15
[*] New food of Lv15
[*] New bag
[*] After the completion of Act III, new goods are added at some merchants in Clan's Domain
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] If already having 'Honor' with a faction, its reputation from quest rewards is converted to Fame at a rate of 2 to 1
[*] If char is at max lvl and exp limit, extra exp from quests is converted to Fame at a rate of 1 to 2
[*] Any full-fledged faction quests give reputation with those factions
[*] No reputation is given for factional microquests, like "just talk to a npc"
[*] Added act separation
[*] Rogue, Main Skill, 2nd upgrade of 1st tier - in addition to slowdown, allows you to throw a knife while in a combat state
[*] Added shot sound for bows
[*] The damage of bows and slings for active skills has been significantly increased
[*] More prominent shop and stash tabs
[*] Difficulty "Story", boss battles, if you lose, a bag of dropped loot appears at the entrance before the battle
[*] Perfect Block from the Parry Master perk allows unparried attacks to be reduced to null, but no parry is performed
[*] Normal characters can eat repeatedly every 5 min, regardless of food's level, while Picky Eaters only eat when there is no Satiation effect
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] Trolls have purple blood
[*] Power crystal "Mental Spike", projectile flies with a more chaotic animation
[*] Added a chromatic aberration effect for player's confusion, same as with toxin poisoning
[*] On the floor selection screen, fixed the Dust Exiles banner overlay on the "Floor 10" line
[*] Crossbow damage formulas for active skills have been slightly revised
[*] "Fast Travel within the Domain" is now given for clan level 25 instead of level 10
[*] Added a hint that crystals are used to put in the bracelet
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] In the tavern on pause, the bard continues to play new music track when the old one is finished
[*] Some fixes for localizations
[*] Fixed twitching of buff icons on some GUI scaling values
[*] Fixed errors of incorrect description and damage formula of some skills for ranged weapons
[*] Done missing localization of keys for inventory/shop/stash hints
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Bugfix, after selecting a track from the bard, it played in a loop
[*] Better collisions for the troll brute
[*] Bugfix, Stalker's hound had no effect on confusion
[*] Bugfix, some enemies could drop a ring with an incorrect energy armor value
[*] Some code fixes of Thunder King
[*] Improved optimization on floor 7
[*] Other minor fixes
[/list][/expand]
[previewyoutube=wM42WqhnnGw;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/