Archtower v0.5.0.0 patchnotes

[img]{STEAM_CLAN_IMAGE}/41710134/ff57e41142e193f0952b64cac9a4cca24464c056.gif[/img] [b]Archtower v0.5.0.0 build is ready![/b] Free Demo updated as well. [b]v0.5.0.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Max clan level increased up to 50 [*] Talk to Skill Master to lock/unlock Exp gaining [b]-Only for Alpha-[/b] [*] Two new tracks (1 for the tavern, 1 for new floor) [*] New floor 10 [*] New enemies [*] New effect Mental Domination [*] New boss to complete Act III [*] 7 new achievements [*] Clan Mark is now granted for clan level 10 (mark a level with a boss, fast passage, for the tower only) [*] Max level of heroes is raised to 15 (on the 15th +1 perk) [*] New bandages of Lv15 [*] New food of Lv15 [*] New bag [*] After the completion of Act III, new goods are added at some merchants in Clan's Domain [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] If already having 'Honor' with a faction, its reputation from quest rewards is converted to Fame at a rate of 2 to 1 [*] If char is at max lvl and exp limit, extra exp from quests is converted to Fame at a rate of 1 to 2 [*] Any full-fledged faction quests give reputation with those factions [*] No reputation is given for factional microquests, like "just talk to a npc" [*] Added act separation [*] Rogue, Main Skill, 2nd upgrade of 1st tier - in addition to slowdown, allows you to throw a knife while in a combat state [*] Added shot sound for bows [*] The damage of bows and slings for active skills has been significantly increased [*] More prominent shop and stash tabs [*] Difficulty "Story", boss battles, if you lose, a bag of dropped loot appears at the entrance before the battle [*] Perfect Block from the Parry Master perk allows unparried attacks to be reduced to null, but no parry is performed [*] Normal characters can eat repeatedly every 5 min, regardless of food's level, while Picky Eaters only eat when there is no Satiation effect [*] Other minor changes [b]-Only for Alpha-[/b] [*] Trolls have purple blood [*] Power crystal "Mental Spike", projectile flies with a more chaotic animation [*] Added a chromatic aberration effect for player's confusion, same as with toxin poisoning [*] On the floor selection screen, fixed the Dust Exiles banner overlay on the "Floor 10" line [*] Crossbow damage formulas for active skills have been slightly revised [*] "Fast Travel within the Domain" is now given for clan level 25 instead of level 10 [*] Added a hint that crystals are used to put in the bracelet [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] In the tavern on pause, the bard continues to play new music track when the old one is finished [*] Some fixes for localizations [*] Fixed twitching of buff icons on some GUI scaling values [*] Fixed errors of incorrect description and damage formula of some skills for ranged weapons [*] Done missing localization of keys for inventory/shop/stash hints [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Bugfix, after selecting a track from the bard, it played in a loop [*] Better collisions for the troll brute [*] Bugfix, Stalker's hound had no effect on confusion [*] Bugfix, some enemies could drop a ring with an incorrect energy armor value [*] Some code fixes of Thunder King [*] Improved optimization on floor 7 [*] Other minor fixes [/list][/expand] [previewyoutube=wM42WqhnnGw;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/