Archtower v0.5.0.0 patchnotes

Archtower

Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.

[img]{STEAM_CLAN_IMAGE}/41710134/ff57e41142e193f0952b64cac9a4cca24464c056.gif[/img] [b]Archtower v0.5.0.0 build is ready![/b] Free Demo updated as well. [b]v0.5.0.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Max clan level increased up to 50 [*] Talk to Skill Master to lock/unlock Exp gaining [b]-Only for Alpha-[/b] [*] Two new tracks (1 for the tavern, 1 for new floor) [*] New floor 10 [*] New enemies [*] New effect Mental Domination [*] New boss to complete Act III [*] 7 new achievements [*] Clan Mark is now granted for clan level 10 (mark a level with a boss, fast passage, for the tower only) [*] Max level of heroes is raised to 15 (on the 15th +1 perk) [*] New bandages of Lv15 [*] New food of Lv15 [*] New bag [*] After the completion of Act III, new goods are added at some merchants in Clan's Domain [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] If already having 'Honor' with a faction, its reputation from quest rewards is converted to Fame at a rate of 2 to 1 [*] If char is at max lvl and exp limit, extra exp from quests is converted to Fame at a rate of 1 to 2 [*] Any full-fledged faction quests give reputation with those factions [*] No reputation is given for factional microquests, like "just talk to a npc" [*] Added act separation [*] Rogue, Main Skill, 2nd upgrade of 1st tier - in addition to slowdown, allows you to throw a knife while in a combat state [*] Added shot sound for bows [*] The damage of bows and slings for active skills has been significantly increased [*] More prominent shop and stash tabs [*] Difficulty "Story", boss battles, if you lose, a bag of dropped loot appears at the entrance before the battle [*] Perfect Block from the Parry Master perk allows unparried attacks to be reduced to null, but no parry is performed [*] Normal characters can eat repeatedly every 5 min, regardless of food's level, while Picky Eaters only eat when there is no Satiation effect [*] Other minor changes [b]-Only for Alpha-[/b] [*] Trolls have purple blood [*] Power crystal "Mental Spike", projectile flies with a more chaotic animation [*] Added a chromatic aberration effect for player's confusion, same as with toxin poisoning [*] On the floor selection screen, fixed the Dust Exiles banner overlay on the "Floor 10" line [*] Crossbow damage formulas for active skills have been slightly revised [*] "Fast Travel within the Domain" is now given for clan level 25 instead of level 10 [*] Added a hint that crystals are used to put in the bracelet [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] In the tavern on pause, the bard continues to play new music track when the old one is finished [*] Some fixes for localizations [*] Fixed twitching of buff icons on some GUI scaling values [*] Fixed errors of incorrect description and damage formula of some skills for ranged weapons [*] Done missing localization of keys for inventory/shop/stash hints [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Bugfix, after selecting a track from the bard, it played in a loop [*] Better collisions for the troll brute [*] Bugfix, Stalker's hound had no effect on confusion [*] Bugfix, some enemies could drop a ring with an incorrect energy armor value [*] Some code fixes of Thunder King [*] Improved optimization on floor 7 [*] Other minor fixes [/list][/expand] [previewyoutube=wM42WqhnnGw;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/