Archtower v0.5.5.0 patchnotes

[img]{STEAM_CLAN_IMAGE}/41710134/3567cbd6a10c1c02570dde2554dd5c2c510bee9d.gif[/img] [b]Archtower v0.5.5.0 build is ready![/b] Free Demo updated as well. [b]IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS![/b] a) Retirement for characters of level 13+ b) For level 5~12 characters, it is enough to apply the Oblivion Orb [i](But if you don't want to, you don't have to, it's up to you)[/i] [b]v0.5.5.0 Patchnotes:[/b] [expand type=details] [h3][b]WHAT'S NEW[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] New Invulnerability effect [*] New effect Frenzy (for the player) [*] Added plants [b]-Only for Alpha-[/b] [*] Domain expansion available [*] New building: Apothecary Lab [*] New consumable - Antidote [*] New consumable - Stinky Bomb [*] New consumable - Lock Blaster [*] New consumable - Coffee Concoction (Booster) [*] New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians) [*] New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars) [*] New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists) [*] New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists) [*] New consumable - Smoke Bomb (Powerful consumable for Rogues) [*] New currency for chemistry crafting (after building the lab) [*] 4 new achievements [*] Maximum clan level increased to 60 [*] 2 new perks [*] Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk) [*] Plant gathering (requires "Advanced Chemistry") [*] New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry") [*] New items - Formulas, unlock some recipes for creating chemicals [*] New quests (for chemistry) [/list] [h3][b]CHANGES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging [*] Reduced the size of pickable currency (gold, crystals) [*] Redrawn "Crystals" currency sprite [*] Extra stat points are now given 1 for each level up [*] At level 5, an extra perk choice is available instead of 5 stat points [*] New dynamic reticle reacts to accuracy and aiming [*] Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was) [*] The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status [*] Other minor changes [b]-Only for Alpha-[/b] [*] Placed a flint in one of the barrels in the flooded quest cave [*] Chemister Khasha sometimes appears in the lab [*] Beating Act II raises the max lvl to 15 instead of 14 [*] Floor 10 now has lvl 15 food [*] At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1 [*] Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status [*] Rogue, Ripping/Gouge, can be used with claws (if char can use them) [*] Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6). [*] Scribe Elf, quest items bought from him can be re-purchased from him if lost [*] In dialogs with persuasion failed option is not displayed again (until re-entering the location) [*] After building the lab, Skill Master in the camp also sells smoke bombs for Rogues [*] Achievement "Had to bend" renamed to "Takeaway chests" [*] Other minor changes [/list] [h3][b]FIXES[/b][/h3] [list] [b]-Alpha and Demo-[/b] [*] Bugfix, it is forbidden to use shields under control effects, except for confusion [*] Fixed some bugs when accepting/completing quests for the second skill with characters below level 6 [*] When fighting a boss, you can't enter a relaxed state [*] Bugfix, the second skill of Rogue didn't always display first-person attacks correctly [*] Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs [*] Other minor fixes [b]-Only for Alpha-[/b] [*] Fixed currency image distortion artifacts in enhancement/reforging windows [*] Other minor fixes [/list][/expand] [b]HOTFIX! v0.5.5.1[/b] -Bugfix, "Advanced Chemistry" perk was available without building a Lab -Bugfix, there were rare random crashes in "Survival" mode [previewyoutube=9-UveVjZGGY;full][/previewyoutube] https://store.steampowered.com/app/1837690/Archtower/