[img]{STEAM_CLAN_IMAGE}/41710134/3567cbd6a10c1c02570dde2554dd5c2c510bee9d.gif[/img]
[b]Archtower v0.5.5.0 build is ready![/b]
Free Demo updated as well.
[b]IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS![/b]
a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
[i](But if you don't want to, you don't have to, it's up to you)[/i]
[b]v0.5.5.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] New Invulnerability effect
[*] New effect Frenzy (for the player)
[*] Added plants
[b]-Only for Alpha-[/b]
[*] Domain expansion available
[*] New building: Apothecary Lab
[*] New consumable - Antidote
[*] New consumable - Stinky Bomb
[*] New consumable - Lock Blaster
[*] New consumable - Coffee Concoction (Booster)
[*] New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
[*] New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
[*] New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
[*] New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
[*] New consumable - Smoke Bomb (Powerful consumable for Rogues)
[*] New currency for chemistry crafting (after building the lab)
[*] 4 new achievements
[*] Maximum clan level increased to 60
[*] 2 new perks
[*] Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
[*] Plant gathering (requires "Advanced Chemistry")
[*] New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
[*] New items - Formulas, unlock some recipes for creating chemicals
[*] New quests (for chemistry)
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
[*] Reduced the size of pickable currency (gold, crystals)
[*] Redrawn "Crystals" currency sprite
[*] Extra stat points are now given 1 for each level up
[*] At level 5, an extra perk choice is available instead of 5 stat points
[*] New dynamic reticle reacts to accuracy and aiming
[*] Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
[*] The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] Placed a flint in one of the barrels in the flooded quest cave
[*] Chemister Khasha sometimes appears in the lab
[*] Beating Act II raises the max lvl to 15 instead of 14
[*] Floor 10 now has lvl 15 food
[*] At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
[*] Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
[*] Rogue, Ripping/Gouge, can be used with claws (if char can use them)
[*] Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
[*] Scribe Elf, quest items bought from him can be re-purchased from him if lost
[*] In dialogs with persuasion failed option is not displayed again (until re-entering the location)
[*] After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
[*] Achievement "Had to bend" renamed to "Takeaway chests"
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Bugfix, it is forbidden to use shields under control effects, except for confusion
[*] Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
[*] When fighting a boss, you can't enter a relaxed state
[*] Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
[*] Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Fixed currency image distortion artifacts in enhancement/reforging windows
[*] Other minor fixes
[/list][/expand]
[b]HOTFIX! v0.5.5.1[/b]
-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode
[previewyoutube=9-UveVjZGGY;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/