Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.
[img]{STEAM_CLAN_IMAGE}/41710134/3567cbd6a10c1c02570dde2554dd5c2c510bee9d.gif[/img]
[b]Archtower v0.5.5.0 build is ready![/b]
Free Demo updated as well.
[b]IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS![/b]
a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
[i](But if you don't want to, you don't have to, it's up to you)[/i]
[b]v0.5.5.0 Patchnotes:[/b]
[expand type=details]
[h3][b]WHAT'S NEW[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] New Invulnerability effect
[*] New effect Frenzy (for the player)
[*] Added plants
[b]-Only for Alpha-[/b]
[*] Domain expansion available
[*] New building: Apothecary Lab
[*] New consumable - Antidote
[*] New consumable - Stinky Bomb
[*] New consumable - Lock Blaster
[*] New consumable - Coffee Concoction (Booster)
[*] New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
[*] New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
[*] New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
[*] New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
[*] New consumable - Smoke Bomb (Powerful consumable for Rogues)
[*] New currency for chemistry crafting (after building the lab)
[*] 4 new achievements
[*] Maximum clan level increased to 60
[*] 2 new perks
[*] Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
[*] Plant gathering (requires "Advanced Chemistry")
[*] New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
[*] New items - Formulas, unlock some recipes for creating chemicals
[*] New quests (for chemistry)
[/list]
[h3][b]CHANGES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
[*] Reduced the size of pickable currency (gold, crystals)
[*] Redrawn "Crystals" currency sprite
[*] Extra stat points are now given 1 for each level up
[*] At level 5, an extra perk choice is available instead of 5 stat points
[*] New dynamic reticle reacts to accuracy and aiming
[*] Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
[*] The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
[*] Other minor changes
[b]-Only for Alpha-[/b]
[*] Placed a flint in one of the barrels in the flooded quest cave
[*] Chemister Khasha sometimes appears in the lab
[*] Beating Act II raises the max lvl to 15 instead of 14
[*] Floor 10 now has lvl 15 food
[*] At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
[*] Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
[*] Rogue, Ripping/Gouge, can be used with claws (if char can use them)
[*] Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
[*] Scribe Elf, quest items bought from him can be re-purchased from him if lost
[*] In dialogs with persuasion failed option is not displayed again (until re-entering the location)
[*] After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
[*] Achievement "Had to bend" renamed to "Takeaway chests"
[*] Other minor changes
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[b]-Alpha and Demo-[/b]
[*] Bugfix, it is forbidden to use shields under control effects, except for confusion
[*] Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
[*] When fighting a boss, you can't enter a relaxed state
[*] Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
[*] Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
[*] Other minor fixes
[b]-Only for Alpha-[/b]
[*] Fixed currency image distortion artifacts in enhancement/reforging windows
[*] Other minor fixes
[/list][/expand]
[b]HOTFIX! v0.5.5.1[/b]
-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode
[previewyoutube=9-UveVjZGGY;full][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/