Winter Sale & Build 137 (v0.5.6)

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

Welcome to [b]WizardChess[/b] 0.5.6! Just a small patch to round out the year. Happy Holidays and we'll have more for you in 2023! We've launched an [url=https://www.reddit.com/r/WizardChess/]official subreddit[/url] for [b]WizardChess[/b]. This should be a great forum for sharing different strategies, team combos, and for generally keeping up with new development updates. Be sure to pick the game up [u]while it's discounted[/u]. All feedback is always welcome, and will only work to help us make the game better and better on the road to v1.0! [img]{STEAM_CLAN_IMAGE}/37230541/45e0ef5e9537ac44ef1dc7cd77871d7c90365490.png[/img] [b]NEW[/b] Redesigned unit lineup and unit cards [img]{STEAM_CLAN_IMAGE}/37230541/0ceb58eb055447e62e13749658598850c3532729.png[/img] [b]CHANGE[/b] Encounter room size is directly proportional to the size on the game board [b]CHANGE[/b] Bard is placed further away from enemies in generated rooms ↳ [i]This is to prevent losing one (or more) units on the first turn.[/i] [b]CHANGE[/b] Early encounters have lowered difficulty. ↳ [i]Once again, to stop getting wrecked on the first room.[/i] [b]CHANGE[/b] The Bounty Hunter's mark now debuffs enemy SKL [b]CHANGE[/b] The Bard's shield is always recharged after combat [b]CHANGE[/b] Rework trait and stat change reward display for clarity [b]CHANGE[/b] Fix description of Inspired buff (said +SKL but was actually +ATK +DEF) [b]CHANGE[/b] Show units being deployed from your "hand" before combat Thanks for reading to the end <3 Ben & Ricky (TwoPM Studios)