WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...
Welcome to [b]WizardChess[/b] 0.5.6! Just a small patch to round out the year.
Happy Holidays and we'll have more for you in 2023!
We've launched an [url=https://www.reddit.com/r/WizardChess/]official subreddit[/url] for [b]WizardChess[/b]. This should be a great forum for sharing different strategies, team combos, and for generally keeping up with new development updates.
Be sure to pick the game up [u]while it's discounted[/u]. All feedback is always welcome, and will only work to help us make the game better and better on the road to v1.0!
[img]{STEAM_CLAN_IMAGE}/37230541/45e0ef5e9537ac44ef1dc7cd77871d7c90365490.png[/img]
[b]NEW[/b] Redesigned unit lineup and unit cards
[img]{STEAM_CLAN_IMAGE}/37230541/0ceb58eb055447e62e13749658598850c3532729.png[/img]
[b]CHANGE[/b] Encounter room size is directly proportional to the size on the game board
[b]CHANGE[/b] Bard is placed further away from enemies in generated rooms
↳ [i]This is to prevent losing one (or more) units on the first turn.[/i]
[b]CHANGE[/b] Early encounters have lowered difficulty.
↳ [i]Once again, to stop getting wrecked on the first room.[/i]
[b]CHANGE[/b] The Bounty Hunter's mark now debuffs enemy SKL
[b]CHANGE[/b] The Bard's shield is always recharged after combat
[b]CHANGE[/b] Rework trait and stat change reward display for clarity
[b]CHANGE[/b] Fix description of Inspired buff (said +SKL but was actually +ATK +DEF)
[b]CHANGE[/b] Show units being deployed from your "hand" before combat
Thanks for reading to the end <3
Ben & Ricky (TwoPM Studios)