WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...
[previewyoutube=jYOKWaSEmmU;full][/previewyoutube]
This patch is a bit of a variety pack, we've expanded the Fae Forest biome with some zany new enemies and the ability to get a "Werehorse" unit. You can also reroll your starting party for much, MUCH more varied gameplay (we can't promise it'll be balanced).
[b]NEW[/b] Re-roll your starting party when starting a run
↳ [i]This massively expands the play space of the current game, we've wanted it for ages.[/i]
[b]NEW[/b] Inspect units via their cards (right click)
[b]NEW[/b] Kill indicator UI
↳ [i]Visually shows you how close you came to defeating a foe[/i]
[b]NEW[/b] Staggered attacks
↳ [i]Attacks occur one after the other during combat.[/i]
↳ [i]This took some getting used to but we're convinced it's better.[/i]
[b]NEW[/b] Bulk reward UI
↳ [i]We've streamlined the experience of allocating rewards.[/i]
[b]NEW[/b] You can re-roll (and re-stock) shops by sacrificing units
↳ [i]Drop them in the pit to re-roll a regular shop[/i]
[b]NEW[/b] Added Traiters as an enemy in the Fae Forest
[b]NEW[/b] Added Firis, Burnea and Retinferno as an enemy in the Fae Forest
[b]NEW[/b] Added mysterious Henge Rooms (they do SOMETHING now)
[b]CHANGE[/b] The Lancer now uses SKL vs SKL to determine if they defeat a foe
↳ [i]If a lancer has >= the SKL of an enemy the will succeed.[/i]
[b]CHANGE[/b] New UI to indicate which player has control
[b]CHANGE[/b] You can deselect a unit after picking it for placement
↳ [i]Click the unit's card again[/i]
[b]CHANGE[/b] Add checkerboard floor
↳ [i]This also includes a new texture to indicate obstacle tiles[/i]
[b]CHANGE[/b] Update and add many more unit names
↳ [i]If you're in our discord, you might spot your username ;)[/i]
[b]CHANGE[/b] Punishments are now randomly assigned
↳ [i]Having to pick just didn't feel good as a player.[/i]
[b]CHANGE[/b] Reduced volume of "select" sound effect
[b]CHANGE[/b] Rename "Centaur" to "Werehorse"
↳ [i]It's actually obtainable in-game now, if you can work out how.[/i]
[b]FIXED[/b] Boss doors no longer open after 10 turns
Known Issues
[b]ISSUE[/b] The tutorial needs a complete rework
[b]ISSUE[/b] Maximum of 4 "Go!" buttons on screen, even for >4 doors
[b]ISSUE[/b] On some resolutions the army lineup is incorrectly positioned when receiving a reward etc.
Thanks for reading to the end <3
Ben & Ricky (TwoPM Studios)