Devlog #12: Re-roll everything (v0.133)

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

[previewyoutube=jYOKWaSEmmU;full][/previewyoutube] This patch is a bit of a variety pack, we've expanded the Fae Forest biome with some zany new enemies and the ability to get a "Werehorse" unit. You can also reroll your starting party for much, MUCH more varied gameplay (we can't promise it'll be balanced). [b]NEW[/b] Re-roll your starting party when starting a run ↳ [i]This massively expands the play space of the current game, we've wanted it for ages.[/i] [b]NEW[/b] Inspect units via their cards (right click) [b]NEW[/b] Kill indicator UI ↳ [i]Visually shows you how close you came to defeating a foe[/i] [b]NEW[/b] Staggered attacks ↳ [i]Attacks occur one after the other during combat.[/i] ↳ [i]This took some getting used to but we're convinced it's better.[/i] [b]NEW[/b] Bulk reward UI ↳ [i]We've streamlined the experience of allocating rewards.[/i] [b]NEW[/b] You can re-roll (and re-stock) shops by sacrificing units ↳ [i]Drop them in the pit to re-roll a regular shop[/i] [b]NEW[/b] Added Traiters as an enemy in the Fae Forest [b]NEW[/b] Added Firis, Burnea and Retinferno as an enemy in the Fae Forest [b]NEW[/b] Added mysterious Henge Rooms (they do SOMETHING now) [b]CHANGE[/b] The Lancer now uses SKL vs SKL to determine if they defeat a foe ↳ [i]If a lancer has >= the SKL of an enemy the will succeed.[/i] [b]CHANGE[/b] New UI to indicate which player has control [b]CHANGE[/b] You can deselect a unit after picking it for placement ↳ [i]Click the unit's card again[/i] [b]CHANGE[/b] Add checkerboard floor ↳ [i]This also includes a new texture to indicate obstacle tiles[/i] [b]CHANGE[/b] Update and add many more unit names ↳ [i]If you're in our discord, you might spot your username ;)[/i] [b]CHANGE[/b] Punishments are now randomly assigned ↳ [i]Having to pick just didn't feel good as a player.[/i] [b]CHANGE[/b] Reduced volume of "select" sound effect [b]CHANGE[/b] Rename "Centaur" to "Werehorse" ↳ [i]It's actually obtainable in-game now, if you can work out how.[/i] [b]FIXED[/b] Boss doors no longer open after 10 turns Known Issues [b]ISSUE[/b] The tutorial needs a complete rework [b]ISSUE[/b] Maximum of 4 "Go!" buttons on screen, even for >4 doors [b]ISSUE[/b] On some resolutions the army lineup is incorrectly positioned when receiving a reward etc. Thanks for reading to the end <3 Ben & Ricky (TwoPM Studios)