What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!
[h2]THE TOURNAMENT BEGINS[/h2]
This update really solidifies an important path that has been rolling out in front of us. WizardChess has more "[b]quickplay[/b]" appeal than ever! This update reworks the progression of the game focusing on replayability and tightening the core loop... plus we added a few new units and traits.
This new approach should allow the game to [b]constantly challenge and reward you in equal measure[/b]. And we hope that you will feel encouraged to master the game on that journey, that you'll come to discover it's infinite replayability potential we are striving for!
[img]{STEAM_CLAN_IMAGE}/37230541/537041b992a6085af42662d7ba57ba3afd90c8cb.jpg[/img]
We also got our hands on a [b]Steam Deck[/b], and are working to improve WizardChess' compatibility with that machine. There's a little ways to go, but the results have been fantastic! This is sure to become many player's preferred way to play.
[h2]DEVLOG[/h2]
If you wish to hear the motivations behind these changes, and the next steps for [b]WizardChess[/b], then check out the latest devlog from Ben!
[previewyoutube=ku6jdjRPeKg;full][/previewyoutube]
[h2]PATCH NOTES[/h2]
[b]NEW[/b] Challenge System
↳ [i]Opponents no longer "level up", you beat them at each rank to unlock the next.[/i]
↳ [i]Each challenge rank has a set starting party and you'll unlock a unit and set of traits by beating it.[/i]
[b]NEW[/b] Extended Difficulty Curve
↳ [i]Each challenge rank increases the difficulty of many aspects of the game.[/i]
[b]NEW[/b] Tourist Unit
↳ [i]Plus, their companion, the Luggage Unit[/i]
[b]NEW[/b] Additional Traits
↳ [i]Dextrous[/i]
↳ [i]Heavy[/i]
↳ [i]Serene[/i]
↳ [i]Stiff[/i]
↳ [i]Tense[/i]
↳ [i]Agile[/i]
↳ [i]GoldLust[/i]
↳ [i]RedEye[/i]
↳ [i]ShellStrike[/i]
↳ [i]LongArm[/i]
↳ [i]WetEyed[/i]
↳ [i]SoftShell[/i]
↳ [i]SixThumbs[/i]
↳ [i]DreadFilled[/i]
[b]NEW[/b] Board Zoom option
[b]NEW[/b] Suggested Challenge after victory
[img]{STEAM_CLAN_IMAGE}/37230541/46ea5a697144d449629f374ec5c5af332b0f1711.png[/img]
[b]CHANGE[/b] Keyboard, Controller & Steamdeck Support
↳ [i]We're still expanding the range of control schemes for the game but this update focuses on improving the keyboard-only & Steamdeck experience in particular.[/i]
↳ [i]Controller also works well but the button labels are all for keyboard in-game still.[/i]
[b]CHANGE[/b] Reworked Shop, Trade, Reward room UI
[b]CHANGE[/b] Reduce boot time, memory usage & bundle size
[b]CHANGE[/b] Refined and simplified tutorial
↳ [i]Teaches the basics clearly, one at a time[/i]
[b]CHANGE[/b] Traits and Units now unlocked by beating challenges
↳ [i]Replaying the same challenge will unlock more traits, but only one unit.[/i]
[b]CHANGE[/b] Redesigned Title Screen
[b]FIXED[/b] Various bugs and crashes
Thanks for reading to the end <3
Ben & Ricky (TwoPM Studios)
Graeme (2 Left Thumbs)