WizardChess 0.7.0 | The Tournament Begins

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

[h2]THE TOURNAMENT BEGINS[/h2] This update really solidifies an important path that has been rolling out in front of us. WizardChess has more "[b]quickplay[/b]" appeal than ever! This update reworks the progression of the game focusing on replayability and tightening the core loop... plus we added a few new units and traits. This new approach should allow the game to [b]constantly challenge and reward you in equal measure[/b]. And we hope that you will feel encouraged to master the game on that journey, that you'll come to discover it's infinite replayability potential we are striving for! [img]{STEAM_CLAN_IMAGE}/37230541/537041b992a6085af42662d7ba57ba3afd90c8cb.jpg[/img] We also got our hands on a [b]Steam Deck[/b], and are working to improve WizardChess' compatibility with that machine. There's a little ways to go, but the results have been fantastic! This is sure to become many player's preferred way to play. [h2]DEVLOG[/h2] If you wish to hear the motivations behind these changes, and the next steps for [b]WizardChess[/b], then check out the latest devlog from Ben! [previewyoutube=ku6jdjRPeKg;full][/previewyoutube] [h2]PATCH NOTES[/h2] [b]NEW[/b] Challenge System ↳ [i]Opponents no longer "level up", you beat them at each rank to unlock the next.[/i] ↳ [i]Each challenge rank has a set starting party and you'll unlock a unit and set of traits by beating it.[/i] [b]NEW[/b] Extended Difficulty Curve ↳ [i]Each challenge rank increases the difficulty of many aspects of the game.[/i] [b]NEW[/b] Tourist Unit ↳ [i]Plus, their companion, the Luggage Unit[/i] [b]NEW[/b] Additional Traits ↳ [i]Dextrous[/i] ↳ [i]Heavy[/i] ↳ [i]Serene[/i] ↳ [i]Stiff[/i] ↳ [i]Tense[/i] ↳ [i]Agile[/i] ↳ [i]GoldLust[/i] ↳ [i]RedEye[/i] ↳ [i]ShellStrike[/i] ↳ [i]LongArm[/i] ↳ [i]WetEyed[/i] ↳ [i]SoftShell[/i] ↳ [i]SixThumbs[/i] ↳ [i]DreadFilled[/i] [b]NEW[/b] Board Zoom option [b]NEW[/b] Suggested Challenge after victory [img]{STEAM_CLAN_IMAGE}/37230541/46ea5a697144d449629f374ec5c5af332b0f1711.png[/img] [b]CHANGE[/b] Keyboard, Controller & Steamdeck Support ↳ [i]We're still expanding the range of control schemes for the game but this update focuses on improving the keyboard-only & Steamdeck experience in particular.[/i] ↳ [i]Controller also works well but the button labels are all for keyboard in-game still.[/i] [b]CHANGE[/b] Reworked Shop, Trade, Reward room UI [b]CHANGE[/b] Reduce boot time, memory usage & bundle size [b]CHANGE[/b] Refined and simplified tutorial ↳ [i]Teaches the basics clearly, one at a time[/i] [b]CHANGE[/b] Traits and Units now unlocked by beating challenges ↳ [i]Replaying the same challenge will unlock more traits, but only one unit.[/i] [b]CHANGE[/b] Redesigned Title Screen [b]FIXED[/b] Various bugs and crashes Thanks for reading to the end <3 Ben & Ricky (TwoPM Studios) Graeme (2 Left Thumbs)