Tying up loose ends: Elemental Traits (0.8.8)

WizardChess

What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!

Welcome to WizardChess 0.8.8! We reworked traits and elements to tie them together, units will earn traits based on their devotion towards an element. [previewyoutube=02rR0CO7MKY;full][/previewyoutube] [b]NEW[/b] Elemental Traits ↳ [i]Units can be imbued with an element repeatedly to increase their devotion, earning them elemental traits[/i] [b]NEW[/b] Redesigned Menu ↳ [i]Quests, options, codex and more can all be found in the same menu[/i] ↳ [i]Please report any bugs, this was a big rework[/i] [b]NEW[/b] Enemy: Frostopus [b]NEW[/b] Enemy: Boomeranger [b]NEW[/b] Enemy: Yeti [b]NEW[/b] Unlock Yeti as playable unit by beating Cormag A [b]NEW[/b] AI Upgrade: Activity Heatmap ↳ [i]Maintain activity heatmap in combat to improve decision making[/i] [b]CHANGE[/b] Shops sell imbue upgrades, not traits [b]CHANGE[/b] Classic traits have been removed from the reward pool, replaced by imbue upgrades ↳ [i]We intend to expand this further[/i] [b]CHANGE[/b] Enemies will now draw from classic traits [b]CHANGE[/b] Juggler implementation to match Codex [b]CHANGE[/b] Improve resiliency and debugging for save data [b]CHANGE[/b] Rebalance Arbalest [b]CHANGE[/b] Cormag A, B and C ↳ [i]Updated visuals, new enemies, dialogue tweaks[/i] [b]CHANGE[/b] Hunter behaviour to match Codex [b]FIXED[/b] Spawning units could sometimes result in duplicate IDs being assigned, causing a crash [b]FIXED[/b] Knave could spawn a decoy on top of another unit [b]FIXED[/b] Clabeg avatar in dialogue [b]FIXED[/b] Inspecting Cloaky in the shop triggered a crash [b]FIXED[/b] Uncountable glitches Thanks for your continued support and feedback. Ben & Ricky (TwoPM Studios)