Welcome to WizardChess 0.8.8! We reworked traits and elements to tie them together, units will earn traits based on their devotion towards an element.
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[b]NEW[/b] Elemental Traits
↳ [i]Units can be imbued with an element repeatedly to increase their devotion, earning them elemental traits[/i]
[b]NEW[/b] Redesigned Menu
↳ [i]Quests, options, codex and more can all be found in the same menu[/i]
↳ [i]Please report any bugs, this was a big rework[/i]
[b]NEW[/b] Enemy: Frostopus
[b]NEW[/b] Enemy: Boomeranger
[b]NEW[/b] Enemy: Yeti
[b]NEW[/b] Unlock Yeti as playable unit by beating Cormag A
[b]NEW[/b] AI Upgrade: Activity Heatmap
↳ [i]Maintain activity heatmap in combat to improve decision making[/i]
[b]CHANGE[/b] Shops sell imbue upgrades, not traits
[b]CHANGE[/b] Classic traits have been removed from the reward pool, replaced by imbue upgrades
↳ [i]We intend to expand this further[/i]
[b]CHANGE[/b] Enemies will now draw from classic traits
[b]CHANGE[/b] Juggler implementation to match Codex
[b]CHANGE[/b] Improve resiliency and debugging for save data
[b]CHANGE[/b] Rebalance Arbalest
[b]CHANGE[/b] Cormag A, B and C
↳ [i]Updated visuals, new enemies, dialogue tweaks[/i]
[b]CHANGE[/b] Hunter behaviour to match Codex
[b]FIXED[/b] Spawning units could sometimes result in duplicate IDs being assigned, causing a crash
[b]FIXED[/b] Knave could spawn a decoy on top of another unit
[b]FIXED[/b] Clabeg avatar in dialogue
[b]FIXED[/b] Inspecting Cloaky in the shop triggered a crash
[b]FIXED[/b] Uncountable glitches
Thanks for your continued support and feedback.
Ben & Ricky (TwoPM Studios)