Tying up loose ends: Elemental Traits (0.8.8)

Welcome to WizardChess 0.8.8! We reworked traits and elements to tie them together, units will earn traits based on their devotion towards an element. [previewyoutube=02rR0CO7MKY;full][/previewyoutube] [b]NEW[/b] Elemental Traits ↳ [i]Units can be imbued with an element repeatedly to increase their devotion, earning them elemental traits[/i] [b]NEW[/b] Redesigned Menu ↳ [i]Quests, options, codex and more can all be found in the same menu[/i] ↳ [i]Please report any bugs, this was a big rework[/i] [b]NEW[/b] Enemy: Frostopus [b]NEW[/b] Enemy: Boomeranger [b]NEW[/b] Enemy: Yeti [b]NEW[/b] Unlock Yeti as playable unit by beating Cormag A [b]NEW[/b] AI Upgrade: Activity Heatmap ↳ [i]Maintain activity heatmap in combat to improve decision making[/i] [b]CHANGE[/b] Shops sell imbue upgrades, not traits [b]CHANGE[/b] Classic traits have been removed from the reward pool, replaced by imbue upgrades ↳ [i]We intend to expand this further[/i] [b]CHANGE[/b] Enemies will now draw from classic traits [b]CHANGE[/b] Juggler implementation to match Codex [b]CHANGE[/b] Improve resiliency and debugging for save data [b]CHANGE[/b] Rebalance Arbalest [b]CHANGE[/b] Cormag A, B and C ↳ [i]Updated visuals, new enemies, dialogue tweaks[/i] [b]CHANGE[/b] Hunter behaviour to match Codex [b]FIXED[/b] Spawning units could sometimes result in duplicate IDs being assigned, causing a crash [b]FIXED[/b] Knave could spawn a decoy on top of another unit [b]FIXED[/b] Clabeg avatar in dialogue [b]FIXED[/b] Inspecting Cloaky in the shop triggered a crash [b]FIXED[/b] Uncountable glitches Thanks for your continued support and feedback. Ben & Ricky (TwoPM Studios)