Introducing: Arcade Mode

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

Welcome to WizardChess 0.9.2! This patch introduces Arcade Mode, a streamlined mode combining content from all challenges. This is currently a prototype but it seems promising, I share some detail in the latest devlog: [previewyoutube=bafYrst7PFo;full][/previewyoutube] [b]NEW[/b] Arcade Mode ↳ [i]15-minute streamlined gamemode with no story. Just hit play.[/i] ↳ [i]Difficulty increases up to the 15 minute mark at which point you face a boss.[/i] ↳ [i]Start with random units, cycle through random biomes.[/i] [b]NEW[/b] Shop Donations ↳ [i]Only in Arcade Mode, for now, you can tip Cloaky and get cool perks in return.[/i] [b]NEW[/b] Scurry has idle animation [b]CHANGE[/b] Reprice all items in the shop [b]CHANGE[/b] Knave only leaves a Decoy when it would actually be attacked [b]CHANGE[/b] Fishtank and Abralest can move on Quicksand [b]FIXED[/b] Devotion could assign incorrect trait [b]FIXED[/b] Reset combat encount tracker between runs [b]FIXED[/b] Out of bounds spawn in Hss fight [b]FIXED[/b] Yeti should wait until finished burrowing to attack [b]FIXED[/b] 'NullReferenceException' for Damage numbers [b]FIXED[/b] Bombs were all only doing 1 DMG Thanks for your continued support and feedback. Ben & Ricky (TwoPM Studios)