What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!
Welcome to WizardChess 0.9.2! This patch introduces Arcade Mode, a streamlined mode combining content from all challenges. This is currently a prototype but it seems promising, I share some detail in the latest devlog:
[previewyoutube=bafYrst7PFo;full][/previewyoutube]
[b]NEW[/b] Arcade Mode
↳ [i]15-minute streamlined gamemode with no story. Just hit play.[/i]
↳ [i]Difficulty increases up to the 15 minute mark at which point you face a boss.[/i]
↳ [i]Start with random units, cycle through random biomes.[/i]
[b]NEW[/b] Shop Donations
↳ [i]Only in Arcade Mode, for now, you can tip Cloaky and get cool perks in return.[/i]
[b]NEW[/b] Scurry has idle animation
[b]CHANGE[/b] Reprice all items in the shop
[b]CHANGE[/b] Knave only leaves a Decoy when it would actually be attacked
[b]CHANGE[/b] Fishtank and Abralest can move on Quicksand
[b]FIXED[/b] Devotion could assign incorrect trait
[b]FIXED[/b] Reset combat encount tracker between runs
[b]FIXED[/b] Out of bounds spawn in Hss fight
[b]FIXED[/b] Yeti should wait until finished burrowing to attack
[b]FIXED[/b] 'NullReferenceException' for Damage numbers
[b]FIXED[/b] Bombs were all only doing 1 DMG
Thanks for your continued support and feedback.
Ben & Ricky (TwoPM Studios)