Endgame: Part One (WizardChess 0.8.5)

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

Welcome to WizardChess 0.8.5! We're entering the end-game now so it's time to start testing the last few ranks for each boss. We're slowly filling out the pool of quests and perks too... and fixing bugs slightly faster than we introduce them. [previewyoutube=y6_lzOhppGs;full][/previewyoutube] [b]NEW[/b] Cormag: Rank A, B and C can be unlocked ↳ [i]We still have more to do on the boss fights, but we're getting there![/i] [b]NEW[/b] Hss: Rank C can be unlocked [b]NEW[/b] Arbalest Unit ↳ [i]Advanced ranged unit that can hit multiple targets[/i] [b]NEW[/b] Zealot Unit ↳ [i]Earn permanent stat upgrades mid-combat[/i] [b]NEW[/b] Knave Unit ↳ [i]Spawn decoys to trick enemies and earn buffs[/i] [b]NEW[/b] Fae Queen: new design for the boss fight ↳ [i]Arabella changes elements and casts various spells[/i] ↳ [i]Second phase in the works[/i] [b]NEW[/b] New Quests ↳ [i]UpgradeAUnitXTimes[/i] ↳ [i]SacrificeXUnits[/i] ↳ [i]PurchaseXUnitsFromShop[/i] ↳ [i]CollectXDifferentUnitTypes[/i] ↳ [i]SacrificeAUnitOfType[/i] ↳ [i]SacrificeAUnitOfElement[/i] ↳ [i]DefeatAnEnemyWithAnAugmentedUnit[/i] ↳ [i]AllVimSpentInShop[/i] [b]NEW[/b] New Perks ↳ [i]BardDebuffsEnemyStat[/i] ↳ [i]BuffRandomUnitOfElementOnSacrifice[/i] ↳ [i]GetUnitRewardWhenSacrificingUnitOfElement[/i] ↳ [i]BuffRandomUnitOfElementOnPurchase[/i] ↳ [i]WhenEnemyOfTypeDefeatedGainRandomBuff[/i] ↳ [i]MarkedUnitsAreAugmented[/i] ↳ [i]TargetedUnitsAreAugmented[/i] [b]NEW[/b] Softlock detection in case of AI bugs [b]NEW[/b] Additional unit names added to the pool [b]CHANGED[/b] Toggle quest log using TAB [b]CHANGED[/b] Claybeg buffs adjacent units [b]CHANGED[/b] Rebalance shop unit generation [b]CHANGED[/b] Unit scaling curve [b]CHANGED[/b] Decorated Cloaky's shop [b]CHANGED[/b] Boost stats for trade offer units [b]CHANGED[/b] Add more traits and stat upgrades to shops [b]CHANGED[/b] Henge Statues: Rebalanced unit count & updates [b]CHANGED[/b] Speed up Firis and Retinferno effects [b]CHANGED[/b] Cap Lion ATK buff to SKL points [b]CHANGED[/b] Refreshed appearance for the game boards on the map [b]CHANGED[/b] Cursed Deals have a new room model [b]CHANGED[/b] Cap on the maximum range a Honk can teleport [b]FIXED[/b] UI lagging behind units by one frame [b]FIXED[/b] Cat animations actually play, no more crazy blinking [b]FIXED[/b] Flash of Lootable Unit Card [b]FIXED[/b] Multiple AI soft-locks Thanks for your continued support and feedback. Ben & Ricky (TwoPM Studios)