New Units, New Onboarding, Same Insanity (0.9.5)

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

Welcome to WizardChess 0.9.5! This patch was a huge effort. It introduces 12 new units, builds out Arcade mode and streamlines the introduction to the game. We're focused on reducing tedium and bringing the fun of the late game in much earlier. Arcade Mode will be the default mode for new players going forward, with Story Mode acting as a set of challenges that unlock particularly interesting units. This has been in response to the feedback we've received here on Steam & in our Discord about how the game could be more fun, for more insight into the design check out the latest devlog: [previewyoutube=XlE8UbzdIqw;full][/previewyoutube] [b]NEW[/b] Unit: Druid ↳ [i]Debuff the DEF of units standing in the same row or column.[/i] [b]NEW[/b] Unit: Barby ↳ [i]Moves slowly dragging a big club. Gains ATK when moving.[/i] [b]NEW[/b] Unit: Wolobee ↳ [i]Swap places with nearby units.[/i] [b]NEW[/b] Unit: Doagen ↳ [i]Repeats whatever move you last made it do.[/i] [b]NEW[/b] Unit: Dancer ↳ [i]Effortlessly moves between the crown.[/i] [b]NEW[/b] Unit: Hellcat ↳ [i]Taunt enemies to draw them near.[/i] [b]NEW[/b] Unit: Warlock ↳ [i]Direct all units to target the same cell.[/i] [b]NEW[/b] Unit: Orangutan ↳ [i]Throw adjacent units to distant tiles.[/i] [b]NEW[/b] Unit: Cyboxer ↳ [i]Automatically seek out combat.[/i] [b]NEW[/b] Unit: Wisp ↳ [i]Automatically evake combat.[/i] [b]NEW[/b] Unit: Yowi ↳ [i]Throw projectiles to push back foes.[/i] [b]NEW[/b] Unit: Roboart ↳ [i]Automatically charges at signs of enemy movement.[/i] [b]NEW[/b] Arcade Mode Unlockables ↳ [i]After each arcade mode run you have a chance, based on the cards you draw, to unlock a new unit.[/i] [b]NEW[/b] Introduction scene ↳ [i]Actual lore![/i] [b]NEW[/b] Onboarding sequence ↳ [i]We've streamlined the tutorial. This is the first step in a rework of the "tutorial" content to make it less boring.[/i] [b]CHANGE[/b] Tune enemy DEF scaling [b]CHANGE[/b] Ronin and Cat attack diagonally ↳ [i]All units that can move diagonally should attack diagonally.[/i] [b]CHANGE[/b] Reworking cutscenes and dialogue. [b]CHANGE[/b] Codex entries updated and re-written for clarity. [b]CHANGE[/b] Units will (briefly) indicate which tiles their effects are examining before they act. [b]CHANGE[/b] All shop items are inspectable [b]CHANGE[/b] Cloaky is inspectable in the shop [b]CHANGE[/b] Arcade mode buttons have bindings, labels and spatial targets [b]FIXED[/b] NullReferenceException accessing unit's position [b]FIXED[/b] Incorrect screen resolution calculation [b]FIXED[/b] Trade offers could overlap with the exit button Thanks for your continued support and feedback. Ben & Ricky (TwoPM Studios)