Quests + Perks + Bosses (WizardChess 0.8.0)

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

Welcome to WizardChess 0.8! We're focusing on making the start of the game, and of each run, as interesting and varied as possible. We've implemented Quest which are offered in shops. The first Quest on a run is free, any additional active Quests cost VIM. If you complete the conditions of a Quest you will get a Perk, which is random for each Quest. There's a starting set of Quests and Perks but we'll be adding more. [previewyoutube=2JhKo1jVnZM;full][/previewyoutube] [b]NEW[/b] Cloaky is now the Shopkeeper [b]NEW[/b] 3D Shopping experience [b]NEW[/b] Quests System ↳ [i]Cloaky will offer quests in shops. The first one is free.[/i] [b]NEW[/b] Cormag: Ghost Warriors ↳ [i]Cormag will summon GhostSwords and GhostWarriors to assist him in battle at certain ranks.[/i] [b]NEW[/b] Hss: Poison Bite ↳ [i]Hss will poison a unit it attacks inflicting additional damage. [/i] [b]NEW[/b] Cormag: multiple boss arenas ↳ [i]In addition to gaining new abilities at higher ranks, Cormag now changes the arena you fight him in.[/i] [b]NEW[/b] Hss: multiple boss arenas ↳ [i]In addition to gaining new abilities at higher ranks, Hss now changes the arena you fight them in.[/i] [b]CHANGED[/b] Auto-set UI scale based on resolution on first-run [b]CHANGED[/b] Tidy up UI layout, fix overlapping elements on SteamDeck [b]CHANGED[/b] Shop unit generation ↳ [i]The units offered in the shop and trade offers are better matched to your army.[/i] [b]CHANGED[/b] Skip to the boss in the tutorial if you've faced it before [b]CHANGED[/b] UI Layout during combat [b]CHANGED[/b] New names for units [b]CHANGED[/b] Ratio of Cursed Deals to Combat against Arabella [b]FIXED[/b] Stale move highlight preview in Mazes [b]FIXED[/b] Crash when viewing empty codex [b]FIXED[/b] Desert map generation can spawn impossible encounters [b]FIXED[/b] Javelina codex entry [b]FIXED[/b] Rare issue where enemies could move through a locked door [b]FIXED[/b] Control labels could get stuck on Keyboard bindings when using controller [b]FIXED[/b] Double-purchase of units in the shop when using controller or keyboard [b]FIXED[/b] Hss was not gaining SKL at higher ranks Thanks for reading to the end <3 Ben & Ricky (TwoPM Studios)