Build 134 is live!

WizardChess

WizardChess is a deckbuilding roguelike, where Chess meets Trading Card Games. Fight in strategic permadeath battles, acquire and upgrade new units, and carve a path to the boss. Challenge the Fae in their annual tournament and the Fae Queen herself might just grant your wish. If you survive...

This patch is about refinement. We've added new units and content but we've focused on refining the game into a replayable, challenging, varied loop. Oh, and we also changed the name - watch the devlog to learn more! There's still a lot more work to do but we hope you enjoy the changes. NOTE: this patch adds unlock progression to the game, this may be buggy and block you from the content. If you toggle Developer Mode using '\' you will unlock all content instantly. [previewyoutube=qYL7YUX5DSo;full][/previewyoutube] [b]NEW[/b] Preparation room before starting a run ↳ [i]You can test units out safely and reroll your party to try different combinations.[/i] [b]NEW[/b] Added new opponent: "Arabella" [b]NEW[/b] Added a tutorial opponent [b]NEW[/b] Board visuals have been reworked ↳ [i]The fundamental mechanics of the board remain the same but we've removed the tedium of clicking tiles one-by-one.[/i] [b]NEW[/b] Added "Cat" unit [b]NEW[/b] Added "Banuel" unit [b]NEW[/b] Added "Fichillin" enemy [b]NEW[/b] Added "Tenggi" enemy [b]NEW[/b] Introduce "Reward" rooms [b]NEW[/b] Camera Perspective setting ↳ [i]You can toggle between Isometric, Three-Quarter and Top-Down views using 'W' or the toolbar icon.[/i] [b]CHANGE[/b] Options are now saved to a file [b]CHANGE[/b] Unlock progress is saved to a file [b]CHANGE[/b] The board no longer flips [b]CHANGE[/b] Rewards in mazes now come inside chests [b]CHANGE[/b] New shop UI ↳ [i]You no longer need to move the bard around in the shop, you can buy everything using buttons.[/i] [b]CHANGE[/b] Removed elemental damage bonuses. ↳ [i]We are reworking elements to work with "Seasons", more to come in the next patch.[/i] [b]CHANGE[/b] Improved movement preview UI [b]CHANGE[/b] Simplified unit stat display ↳ [i]Units now have their stats at their feet.[/i] [b]FIXED[/b] Army lineup positioning [b]FIXED[/b] Enemy spawn weightings [b]FIXED[/b] Transition effect glitches [b]FIXED[/b] Unit selection and deselection in shop [b]FIXED[/b] Opponent selection menu could get stuck Thanks for reading to the end <3 Ben & Ricky (TwoPM Studios)