From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Hello Again Everyone, all 27,234 of you who have followed the game, only 19 places outside of the top 100 wishlists, can we make it? Fingers crossed that the Steam algorithm is benevolent and gives us a front page slot tomorrow!
Sea Power: Naval Combat in the Missile Age is scheduled to release into early access at 1000 UTC on the 12th November 2024, also available as an additional purchase on the first day will be the soundtrack. This has been lovingly put together by Aleksi Aubry-Carlson and Jonathan Figoli, sales of the soundtrack go direct to them, please show your support if you can!
As a thankyou from us, for your support the first two weeks after EA launch will have a 10% discount applied to the price (which will use Steam’s regional pricing feature). Please do remember that this is an Early Access game, it will not be perfect, it will break, but it will improve! We hope that you love exploring that along with us.
During Early Access we expect to release a regular weekly or bi-weekly update to the stable branch that you will have access to. Where we find more terminal bugs we will push updates more rapidly. You will find new bug reporting areas on [url=https://steamcommunity.com/app/1286220/discussions/2/]Steam[/url] and [url=https://discord.gg/microprose]Discord[/url], please help us out by using them if you find something wrong!
As for what we have been up to in the last couple of weeks … some things are not so obvious, like Mission Editor now supports localisation for whatever you might create without having to hand edit INI files (phew!). We have also added some really important background tooling, what we are calling “virtual” INI files that allow us to create single databases of truth from multiple locations on disk controlled through a load order (see where this is going?).
There is a really good chance that Save/Load functionality will be going in properly in the next few days (well done Victor! You are smashing it!) so that should be available either on release or very shortly after. Saves in the default folder will be synced to Steam Cloud so you can keep track of them across multiple devices. On the subject of Steam Cloud we have also included a “user” folder in the file system that will also be synced. This is so that you can share your own creations across multiple sessions and devices.
Localisation has been a massive piece of work too, we have been going through the game stripping out anything hardcoded that we find is still in there and redirecting it to the Language files in the system. Hopefully we haven’t missed any!
[img]{STEAM_CLAN_IMAGE}/37689804/210b9a09d2600a20642e34db3a6036f062e77b82.jpg[/img]
On the visual side tweaks and new additions continue, last week this Haze was only a model, now it is an ASW Hunter in game, adding to the threats the Soviets can provide!
New things continue too, Nils and I spent a nice couple of hours (it’s always at midnight for some reason!) looking at models and pictures of classic cruise ships. This is the Ivan Franko-class liner, a handsome ship I am sure you will agree!
[img]{STEAM_CLAN_IMAGE}/37689804/c7a4bc0fe8e3f301363255c4775f40e1d0b12162.jpg[/img]
Five of these ships were built by the Soviets and if you are a SCUBA diver and take a visit to New Zealand you can visit the 5th ship, the Mikhail Lermontov where she lies on the bottom in 38m of water after a baffling accident, [url=https://www.nzgeo.com/stories/the-last-cruise-of-mikhail-lermontov/]check out this fascinating article[/url]. I might have to pay a visit after I finish my advanced decompression diving course.
[img]{STEAM_CLAN_IMAGE}/37689804/0e6d635641f36ac8c95f4de781edd9698f2c60d6.jpg[/img]
Mek has reverted to type (sorry Mek you know it is true) and started making armed speedboats again, this one is pretty special, it’s the Polish design Project 664 "Wisla". It has a top speed of nearly 50 knots because it's a CODAG (Combined Diesel and Gas Turbine). I always love to include these images of the ships being worked on as it lets you see the process that our artists go through.
[img]{STEAM_CLAN_IMAGE}/37689804/4343be4fb8e67edc51e3f2a8ab9304418c0cb61d.jpg[/img]
Also, some new ground assets by Mek, like MIM-23 Hawk, T-55 and ZSU-57-2 made their way into build. I hope that keeps your appetite whetted, see you all tomorrow when you have your hands on the game. Please try not to kill our bug reporting server!
The Triassic Team (Nils, Martin, Mek, Ivan, Daniil, Ben, Matt, Noah, Victor and Ian)