Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

So after over SIX THOUSAND and more responses, the first thing I want to say on behalf of Triassic Games is thank you for the many responses you all have made! I'm going to take a moment here to talk on a few of the points that were brought up from the survey results. [h3]Avg. user experience rating[/h3] An avg of 7.6/10 is quite that rating, and we are very grateful to receive so much praise in the many responses everyone left behind. [h3]Areas of Gameplay to be improved[/h3] So this area has a few points I would like to give some insight on.. [list] [b][*] AI improvements (26.4%)[/b] [list] [*] The Triassic Games team will be focusing on this point going into Dec., so that we can provide a more enjoyable combat experience and mission making potential. We've already started on this by working on aircraft to get those carriers operating, with more to follow improvements to follow in due time! [/list] [b][*] Improved Controls (23.6%)[/b] [list] [*] Yes, we hear you! We will be looking into improving some controls going forward to help make the game more playable and accessible. We still have some ideas to discuss internally, but as of right now we are looking into the following: [*] Improved awareness of unit actions (vessels will be getting their status bar updated to show relevant unit action, which we've also tackled the first iterations off, pending localizations for some.) [*] Discuss topics internally about aircraft controls for users to help reduce micromanagement, weapon toggles for open/free fire defense states, and more. [/list] [b][*] More units of all types (14.2%)[/b] [list] [*] As of right now, we have plans to add more units of all types, and we are looking at [u]adding units of all types (Land, Air, Sea) on a regular basis[/u]. We will be starting in 2025 with this plan, as we are currently focused on addressing bugs. [/list] [b][*] And finally, Saving Loading systems[/b] [list] [*] We will be moving into a testing phase soon, which the beta team will be helping us test out in the coming weeks. We still want to work on it further to make sure it's stable enough for public use before rolling it out, as we don't want those hour long missions to get messed up because of such an important feature! [/list] [/list] [h3]Other News..[/h3] [b]Dec->2025[/b] Once Christmas arrives, the team at Triassic is in desperate need of a big break. After over 4 years of continuous work, the team will be [u]taking the two weeks from Christmas to New Years off (Dec. 23-Jan.3)[/u] (Doesn't mean we won't be around, but we will not update the game during this time frame unless it's a hotfix for a urgent issue). Also we love everyone's memes we've been seeing around and we wish you luck in your operations! VAMPIRE!VAMPIRE!VAMPIRE!