From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Hi Everyone,
You join us on an extremely exciting day! We are thrilled to end the speculation and confirm that Sea Power will be launching in Early Access this November (2024 if you have tried to block the year from your mind like me).
We really need to thank all of you for your incredible passion and support for what has become a massive project over the last few years. We know the wait has been longer than you anticipated, it’s been a long time coming for us too! Thank you for sticking with us and we can’t wait to get the game into your hands very soon!
To celebrate today’s announcement of the November 2024 release, we have partnered with the incredibly talented J.P. Ferré (after obsessively watching his DCS content) to prepare this all new [url=https://youtu.be/J8yxGm68guI]‘Release Announcement trailer’[/url]. All the footage is recorded in the game, and we hope after the little teaser last month it is a fun sneak peek of what’s around the corner.
[previewyoutube=abqTIiyviH4;full][/previewyoutube]
[b]Early Access Approach[/b]
Sea Power will be entering Early Access with a broad amount of content, namely:
[list]
[*] Over 20 Scenarios: Including both historical and fictional encounters
[*] Dynamic Campaign (Alpha coming in Q2/2025): An evolving theatre-scale campaign that will grow throughout our Early Access development.
[*] Mission Editor: An intuitive and flexible tool to recreate any conflict of the 60’s to 80’s Cold War era around the entire globe.
[*] Massive Cold War Arsenal: over 150 naval units, more than 60 aircraft, 130 weapon systems, and 50 different ground objects
[/list]
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We thought long and hard about Early Access, but we hope that it will allow us to foster continuous improvement together with you in this amazing community, with regular development updates and community feedback shaping the games' future.
It would really support us if you could wishlist us on Steam and if you want more informal updates, come and join us on [url=https://discord.gg/microprose]MicroProse’s official Discord[/url]. We tend to chat on a less formal basis there, and some of you might enjoy the nerdy places the history corner explores.
It’s been massively important for us to ensure a stable and content-rich experience from Day 1 of Early Access. We really hope that the Mission Editor in particular allows your creativity to go wild (Steam Workshop integration is a planned feature, we want you guys to share your missions!). You’ll be able to create your own ‘take’ on historical Cold War era encounters or simply recreate famous battles from beloved Hollywood blockbusters. [i]One Ping Only Pleash Vashilly! [/i]
We will have a wide array of pre-made historical and fictional Scenarios to dive into this November, with an early ‘Alpha’ version of the Dynamic Campaign also available for early playtesting and ongoing feedback.
[b]November Roadmap[/b]
On day 1 of Early Access launch, we are going to share a production roadmap which will outline upcoming features and content for the Early Access period. It will cover off both short-term, mid, and longer-range plans. Our ongoing development will incorporate your ongoing feedback, while driving towards our intended feature goals.
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[b]Game Recap for Newcomers - Dynamic Campaign, Strategic Depth, and Immersive Cold War Realism[/b]
For new players who have recently joined our community, we thought it useful to give a quick recap on the scope of [i]Sea Power: Naval Combat in the Missile Age.[/i]
The game brings a mix of strategic and tactical depth in realistic naval engagements across multiple global theatres including the North Atlantic, Persian Gulf, Gulf of Tonkin and the Mediterranean. Players will control ships, submarines, and aircraft; balancing the needs of local tactical combat missions and strategic theatre-scale operations.
The game’s attention to detail and historical authenticity includes advanced ship and weapon physics, sensor modelling and dynamic weather systems, all combined with richly detailed 3D graphics that bring the Cold War atmosphere to life. The entire planet is your combat playground – so our hope is to provide you with a near-endlessly replayable experience for [i]many[/i] years to come.
Our small but super hard-working team have accumulated many years of naval simulation game experience. Our experience with designing the core gameplay of Cold Waters (and modding it until it very much broke!) has heavily influenced how seriously we take the quality and polish of Sea Power.
Get ready for an adrenaline-fueled Cold War experience and thanks for joining us on this journey!
The Triassic Team (Nils, Martin, Mek, Ivan, Daniell, Ben, Matt, Noah, Victor and Ian)