Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Dear all! Our next patch covers another huge memory leak and multiple fixes. More to come soon! Happy weekend! [u][b]Bug Fixes:[/b][/u] [list] [*] Memory leak in entities [*] Some spelling mistakes [*] Decimal Point in UI Scale and Snapping on Volume Sliders [*] Typos and spelling in Trollfjorden Briefing [*] Added missing lods, improved lod rotor discs for helicopters [*] Mission Editor: Teleported units stacked upon each other [*] Mission Editor: The Teleport action checkbox state was not saved correctly in UI [*] Mission Editor: When switching between Conditions by selecting them on map, parent Trigger wasn't changed on Right pane [*] Mission Editor: Optimised assignment of internal Trigger/Condition fields from viewmodel [*] Missing flags on Oscar, Alfa [*] Inverted director on Belknap [*] Chaff obscured unit and thus prevented opening context menu by right-click in 3d scene [*] Lots of null refs [*] Various ships propellers rotation fixes [*] Update Kobben description [*] Typo in Mk 84 [*] Race condition where mission loading went wrong when previous loading wasn't finished [*] T43 and T43K propellers sizes [*] Fixed missing polygon on S-3 wing [*] Fixed duplicate carrier name on S-3 livery [*] Removed duplicate BuNo on all S-3 liveries [*] Fresco/Lim rudder position, Lim elevator axis rotation fix [/list] [u][b]Improvements/Additions:[/b][/u] [list] [*] Russian and German translation [*] Polish Air Force liveries corrections on MiG-17/Lim-6, MiG-21 [*] Experimental new voiceover [*] Sleipner class added hullnumbers [*] Rubin-1A_FCR virtual fire control radar for Tu-16K [/list]