From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Thank you for your feedback! This first patch brings some first fixes and improvements.
[u][b]Bug Fixes:[/b][/u]
[list]
[*] Null ref exceptions
[*] Trigger Condition area side visibility
[*] Change keybinds to use Enums everywhere rather than strings
[*] Disable Play Button for things that arent actually playable in missions and tutorials
[*] Parsing differences between aircraft and vessels with respect to type
[*] Belknap Stbd Prop rotation direction
[*] Possible fix for SS-N-14 duplicating torpedoes
[*] MusicManager should now actually use all tracks. Further Work: Make it dynamic based on conditions
[*] Formation orientation problem in DongHoi
[*] Another fix of formation rotation on spawn
[*] Attempt to reduce sensitivity of FormationManager
[*] Area Label fix: default value should be "Both" not empty string
[*] Fix for graphics bugs on ships
[*] Added missing decals for Ivan Franko and Kazbek
[*] Some of the default controls
[/list]
[u][b]Improvements:[/b][/u]
[list]
[*] Russian, German and Chinese translation
[*] Updated English and German manuals
[*] Enabled run in background and enforce it in usersettings
[*] Disabled version watermark
[*] Increase fineness in UI Scale
[*] CeaseFire changes WeaponsFree to WeaponsTight
[*] Add ticks to volume in Options
[*] Shrink Map Toolbar a little
[/list]