Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Hello everyone! Another patch is out. Beside the usual fixes it also should bring some life to the carrier AI. Even though this is still work in progress it should make it more useful. Also this patch adds some value to the status field in the bottom bar for vessels. [u][b]Bug Fixes:[/b][/u] [list] [*] Added missing Chinese translations for Under Cover Of The Rain mission [*] Typo in description for knm_msc_saud minesweeper (thanks @joemama619) [*] SARH missiles lost connection to guiding radar when target was at less than 2nm at moment of launch, had some hardcoded debug value left in [*] Corrected Baltim mission: changed year to 1973, assigned Egypt nation, egyptian PTGs were soviet ones [*] Latakia: unit nations are uppercase now and actually applied [*] Added proper Osa variants to Baltim and Latakia missions [*] Kirov transparent girders holes caps, possible fix for P6 "teared" flag mesh [*] Disable carrier AI for damaged flightdeck [*] Cables not rendering underwater [*] SARH was not accounting for FCR horizons in AI weapon selection [*] Airstrike target distribution included destroyed units [*] Another possible fix for aircraft going into space on RTB/landing [*] T43 missing bonk collider [*] Null refs [*] AI Vessels were not launching ASW patrol helicopters [*] P-3C squadrons had missing name references [*] Typo in FD/RTB state [*] Encyclopedia should accept modded weapons [*] Relative file paths for mods should work properly now [*] All objects are hard limited to not go over 100k feet [*] Landing aircraft and helos are hard limited to not go below 0 ft [*] Fixes to handle problematic states in flight deck [*] Airfields are also limited to x30 TC when performing AirOps [*] Description in Charlies mission [*] Aircraft can derailed between last approach waypoint and touchdown point [/list] [u][b]Improvements/Additions:[/b][/u] [list] [*] Russian, German and Chinese translations [*] Updated quality settings - changed shadow settings to be better [*] Voiceovers [*] Upgraded HelicopterStates to cleanup bottom bar status [*] AI carriers (except Tarawa) and airfields are now can do very basic air strikes with bombs [*] Osa I class variants for Egypt and Syria [*] Basic vessel status info to bottom bar [*] Added Algeria and Bulgaria as nations, added Bulgarian, Romanian flags (for ships and UI) [*] Algerian Nanuchkas and Osa IIs [*] Engage status in bottom bar tooltip [*] Ability to block flightDeck AI from mission.ini [*] Experimental: FFAR require vertical alignment [*] Button to show/hide colliders for modding help [/list]