Sea Power | Early Access Roadmap

Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Hello Again Everyone! It has been a busy few weeks for us at Triassic as we get closer and closer to the Early Access launch date of Sea Power: Naval Combat in the Missile Age. We hope that you have been enjoying the content that has been produced to date and that it is inspiring you to think about missions to create! The great news on that is that Steam Workshop is integrated into the game already, and mission sharing will be possible on day one. With a little bit of creativity and some simple (ish) INI file edits you should be creating your own mission packs and linear story missions in no time! With just two weeks left to go we thought that we should begin to introduce you to our roadmap. Here it is in all its glory: [img]{STEAM_CLAN_IMAGE}/37689804/42dda221cdb0d796fd142046f8fc335587df64f3.jpg[/img] As you can see we have a couple of biggies on our list for the near future! Save/Load is very much nearing final development and should be coming to you shortly after release. We are making sure that this is integrated into Steam’s Cloud Save system. Steam Workshop integration will be rolled out to kit-bash models too, with full model import coming later (this is more significant work on the loading side internally). We will be continually refining and enhancing the AI, as requested in a few of the various online videos covering the game. Our plan is to update this as we go, especially to reduce the micro-management of aircraft that a number of people have commented on. The big piece that a lot of you are wondering about is the dynamic campaign of course! We are implementing a flexible dynamic system, which will allow campaigns at almost any scale anywhere in the world. We are looking really heavily towards the way that the old MicroProse Classic, Falcon 4.0’s campaign worked for inspiration here. As for more units, our art team continue to work their magic! These two units have gone into the development build in the last few weeks. [img]{STEAM_CLAN_IMAGE}/37689804/d4b12bf49365cb03afeb51650248556dcf074e7c.jpg[/img] And this one is coming soon! [img]{STEAM_CLAN_IMAGE}/37689804/aba69dd9ad91314d7bfd87ddda536cd48fd92d9e.jpg[/img] We look forward to seeing you playing our labour of love soon! See you in two weeks! The Triassic Team (Nils, Martin, Mek, Ivan, Daniil, Ben, Matt, Noah, Victor and Ian)