Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Hello again everyone, welcome to another Sea Power update. This is our first update under a new automated system working with our publisher MicroProse, what this means is that updates should be more broadly shared across social media platforms to help spread the news of the game we have been working so hard on. In any case on to the game and the team! This week we have a new joiner, Victor, who comes to us from the Task Force Admiral team, he has been working hard on their save/load system and will be bringing his expertise to our team too. Welcome Victor! Hopefully you have seen the developer stream we did recently. It wasn’t without issues, but it was really positive to see over 200 people turn up to watch at such short notice. We will do a few more of these in the future but with more notice and working with MicroProse’s marketing team to get better quality and more focused sessions. To aid with that thank you those of you who have answered our [url=https://forms.gle/sJFo9Z2unUmD6hESA][b]survey[/b][/url], there are some really interesting trends coming out (we’ve had over 500 responses) some of which we expected, some of which we didn’t. Onto our various updates. Nils and Mek continue to churn out some absolutely spectacular work in the modelling department. Those of you that follow our Discord will have already seen these but here are a few more images of the AV-8A onboard the Tarawa-class that was featured last update. I am sure that you can make some well educated guesses about what they might be working on next, though I am sure that Mek will find some time to do more of his beloved fast patrol craft though in the last two weeks it was minesweeper time, featuring the T43, T43K and Kondor classes! [img]{STEAM_CLAN_IMAGE}/37689804/253cea645953df4586848e6ac5331fdcfd2cee2b.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/e7108dea6e9a9e578c6d601a5e38ce73b175c5bd.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/d55c74353ed2e3b36545b719a908b79f5a25da33.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/1f8121a093ce1b745905eea2ed1c31b2e2765f91.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/1b6949577a8e298f7d1556a54d0baa8fcb18c2ec.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/b883895bdc713ae8f29cb0e0bc778cad3bfe11a8.jpg[/img] Martin has been spending some time contributing towards Silent Depth 2: Pacific, an exciting PC launch of his previous game. But around that he has made some significant improvements to the line of sight systems that are used to determine if sensors can see other things. In Sea Power this is dependent on both relative position and terrain data. He’s spending some time in the near future working on getting the pathfinding system for units integrated into the terrain system too. Ben has taken a little trip to a conference and managed to bump into Nils in person in Sweden and Martin in Germany. Somehow while he is there in and around being shown around he has found time to start adding additional plotting tools like rulers to the map. We’re looking forwards to seeing these come to life. I have been spending some time reworking aspects of the aircraft flight model to make the manoeuvring feel a little more natural, as well as adding some more UI elements to the game. All of this has been a break from the campaign which I will get back to soon, also bringing in Danill when he comes back from holiday with his family. Ivan has been taking maximum advantage of the cooler temperatures at night and has (we think) become fully nocturnal. He has been fixing a lot of little bugs, and really tightening up bits and pieces that have been missed by others. Noah has been helping him and together with Martin they will get our bug reporting tool under control. We hope to have some integration into the game to help allow for automated error reporting so that we can improve any issues more rapidly on release. And now some more of our favourite screenshots from this week! [img]{STEAM_CLAN_IMAGE}/37689804/4a186676d885970a6ba05965d0b5ff36fdd742dc.jpg[/img] Ivan’s famous “Red Text” annotations continue to amuse us. [img]{STEAM_CLAN_IMAGE}/37689804/097b4ddcc6ae56db9f55060b9c5e8c184c9a6489.jpg[/img] Mek has been experimenting with effects, he hopes to be able to bring you star shells (no promises!) [img]{STEAM_CLAN_IMAGE}/37689804/5d0b92b047314da5a8070f812d0bf5c3f8010d02.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/8912ca1d8eaf5d540eade9b483eed6fe33c28fd1.jpg[/img] I think you can tell that we like night missions! [img]{STEAM_CLAN_IMAGE}/37689804/677b561e739c450591e4dc71e7487ad7cb70b3bd.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/34fe93a939522b12829c6a1406c21d24fa81466f.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37689804/ead5ca91e2b1befb6d0e96b83f1578a0b9b0ec9a.jpg[/img] But as daytime is OK too, here’s a shot of Type 148 Tiger Fast Attack Craft making it’s first appearance in game. [img]{STEAM_CLAN_IMAGE}/37689804/8e9297167db8bfe12d3a9c4ca1b0cf072070ecff.jpg[/img]