From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Hello everyone!
Welcome to another Sea Power update slightly later than I intended, I lost a week somewhere, careless of me I know. The last few weeks have seen good progress on the game and other related areas, but a lot of it is bugfixing, system improvements or preparatory work, so please excuse us for a slightly less art heavy update.
We’ve seen some updates to the air defence system go into the game, with Mek tweaking the flak for balance and adding some more powerful land based air defences for the Soviet side.
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Mek has revealed two of the things I mentioned he was working on in the last Update. Here you can see the behind the scenes of our F1 coming together, first in the modelling software Mek favours, then to UVW Mapping, and then in combat firing an Exocet Anti Ship Missile (AShM).
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Of course the F1 is not the only aircraft that can carry the Exocet, it is slightly unusual to see but the Super Frelon (another one of Mek’s new models) can also carry it. Seen here in Iraqi colours.
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Once again Mek and Nils’ output astounds me, here is what Nils has been up to since the last update. Taking the US Navy’s Tarawa-class Landing Helicopter Assault (LHA) from a mere grey box to a fully fleshed out ship floating in game. I think we were all a little surprised to see quite how big the Tarawa is, it dwarfs a lot of other platforms, and is bigger than the Kiev!
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On the campaign front I have been working on getting the land invasion system working, it’s nice to see little tanks moving across the map. I’ve also got chained missions working out for the enemy so that logical sets of events occur together. In this case Iceland is a handy test point as it lets me experiment in small scale!
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Ivan has put together a mission to really help test us some of the features of the game, it is called “Breakthrough” and features a Soviet group based around an Orel-class carrier trying to break through the straights of Gibraltar. I even managed to get a chance to play this one (which has lead to me doing a bit of alterations to the aircraft flight model!) Here a er a collection of images from various people having a go.
NATO forces conduct air patrols from the base on Gibraltar. Here my mighty MiG-23s have managed to get a F-15 into the wrong place.
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Mek has added a new NATO style radar installation to help with the mission.
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And there are more of those to come!
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And finally! Just some of the extra screenshots from the updated camera tools that Mek has been enjoying!
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