Sea Power | Early Access Release Date Confirmed

Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

[img]{STEAM_CLAN_IMAGE}/37689804/9f2d56171e88f8cb260c98cdbec587fb2bd6c912.jpg[/img] Hello Everyone, both new fans and those of you that have stuck with us over the years! It’s been an incredible month for us and we have been watching all of the coverage videos that have been put out with the same intensity you guys have! We’ve been taking on what people say and are genuinely excited to have people playing this labour of love. Anyway, now what you all came for. Today is the day we finally stop keeping you in the dark and reveal the scheduled release date. We’ve been impressed with the people on Discord tallying all the dates that we’ve said no to, but given we’ve changed the date in the last few weeks, that effort was futile (As most of us are European-based, Noah and Ben kindly reminded us that we should avoid certain dates). [h1]Sea Power | Naval Combat in the Missile Age releases to Early Access on November 12th [/h1] [img]{STEAM_CLAN_IMAGE}/37689804/25976465f679c9bbbb502aae5abacc5f1083cb3a.jpg[/img] [h3]Early Access Approach[/h3] Sea Power will be entering Early Access with a broad amount of content, namely: [list] [*] Over 20 Scenarios: Including both historical and fictional encounters [*] Steam Workshop Support: Share missions with others and try to do better than your friends [*] Mission Editor: An intuitive and flexible tool to recreate any conflict of the 60’s to 80’s Cold War era around the entire globe [*] Massive Cold War Arsenal: over 150 naval units, more than 60 aircraft, 130 weapon systems, and 50 different ground objects [/list] Over the course of Early Access, we will add features such as: [list] [*] Dynamic Campaign (Alpha): An evolving theatre-scale campaign that we target adding in Q2 2025, with improvements and polish added throughout our Early Access development phase. This will be linked to Steam Workshop so that you can create and share new campaigns too [*] Additional units [*] Improvements to AI [*] More modding support [/list] We’ve chosen Early Access to get this labour of love out there, so that it can support its own continued development, and to get input from you! We have a lot of exciting plans for what we want to achieve over the coming months, especially with the dynamic campaign system. There will be more units coming and improved AI enhancing the game even further. [h3]What we’re up to in the next Month[/h3] In the last week we’ve got Steam Workshop integration working, so you will be able to share mission packs from Early Access release day. There are already some tremendous mission packs going up from the guys who have been making YouTube videos, so you can put your money where your mouth is and show them how much better you’ll be at their scenarios! During EA, we will expand this to other aspects of the game so that you guys have an incredibly flexible world-scale sandbox to play in. [img]{STEAM_CLAN_IMAGE}/37689804/cefe609530d4acdf70e7174ed6f9bf4732486520.jpg[/img] In the next month we are going to be focusing on preparing everything we can for Early Access launch, polishing the mission editor, tweaking behaviours and improving UI. We are listening to your comments and watching the videos too. We have also added new tools for managing the vessels in your formations in the last couple of weeks, in direct response to helpful community feedback. We also plan to get proper station behaviours into formations before you get your hands on the game. [img]{STEAM_CLAN_IMAGE}/37689804/fde63925c97f33af7e8929cb7ecebea6eadc0ea0.jpg[/img] We look forward to seeing as many of you as possible joining us and enjoying our hard work, now in just under a months’ time. [h3]Game Recap for Newcomers - Dynamic Campaign, Strategic Depth, and Immersive Cold War Realism[/h3] [img]{STEAM_CLAN_IMAGE}/37689804/09979e559a4edea12ddb6439d5a09d03f9a840a4.jpg[/img] For new players who have recently joined our community, we thought it would be useful to give a quick recap on the scope of Sea Power: Naval Combat in the Missile Age. The game brings a mix of strategic and tactical depth in realistic naval engagements across multiple global theatres including but not limited to the North Atlantic, Persian Gulf, Gulf of Tonkin and the Mediterranean. Players will control ships, submarines, and aircraft, balancing the needs of local tactical combat missions and strategic theatre-scale operations. The game’s attention to detail and historical authenticity includes advanced ship and weapon physics, sensor modelling and dynamic weather systems, all combined with richly detailed 3D graphics that bring the Cold War Gone Hot scenario to life. The entire planet is your combat playground – so our hope is to provide you with a near-endlessly replayable, mod-friendly, experience for many years to come. Our small but super hard-working team have accumulated many years of naval simulation game experience. Our experience with designing the core gameplay of Cold Waters (and modding it until it very much broke!) has heavily influenced how seriously we take the quality and polish of Sea Power. Get ready for an adrenaline-fueled Cold War experience and thanks for joining us on this journey! The Triassic Team (Nils, Martin, Mek, Ivan, Daniil, Ben, Matt, Noah, Victor and Ian)