From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Hello everyone and welcome to another episode of Sea Power: 7 Drunk Guys and a Dream (we did discuss this and we found that more of us are non or occasional drinkers than not. So I think it’s actually 7 Over Caffeinated Guys and a Dream)
Davide Pessach from MicroProse is at [url=https://www.gamescom.global/]Gamescom 2024[/url] showing off some of the hard work that we have put in with the MicroProse marketing team, we know that a number of content creators have been invited to have a look at the game, we have created a few bits of unique media for them to see and we really look forwards to making some more connections and showing off a bit more of our work.
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Created for Gamescom 2024 this video provides a brief look across the world of Sea Power: Naval Combat in the Missile Age. Featuring air, surface, and sub-surface combat set to music composed by Aleksi Aubry-Carlson:
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Ben has been working with Ivan and Nils to add some really useful drawing tools to the map, these allow snapping to tracks, points and other things, allowing you to carefully plot out what you want to do. At times it feels like we are really maybe giving you guys the tools of a modern Combat Management System in a game about the 1980s. But on the other had you don’t have a command staff of experienced officers to help you!
Mek has been making great use of the terrain modification tools, here for example you see Dublin Bay before and after the custom modifications to the base terrain data combined with the 3D Object placement tools and the background data files we use to populate global ports.
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Here is another of the custom created ports that sit around the British Isles, the aim is to custom create important ports, and then provide some generic port templates that help to populate the rest of the world with a bit of life. I think this gives a pretty good impression of one of the UK’s more recognisable ports.
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Mek is also working with Nils to correct the balance of power when it comes to SAMs and AAA for the NATO side. We have had a lot of Warsaw Pact units to date so in the pipeline is the build out of some of the more numerous assets used by the US, UK, and other NATO partners. The level of details these guys put into their models continually astounds me, Nils has spent time this week making sure that the IRIAF F-14As all have their unique serials in the correct Farsi script!
I have been doing some work with Air Combat Manoeuvres, updating the states that are run through by the aircraft to allow them to do some of the real manoeuvres that are used by aircraft in reality. The next steps are implementing some of the real attack states like dive bombing (and maybe toss bombing) to get things looking really pretty in the attacks. This did lead to a few interesting situations like a head to head crash and explosion.
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We have also been doing a few updates to terrain, check the trees shading and shadows introduced by our shaders wizard Ian, and the European camouflage of aircraft. Here you can see the updated F-4 variants patrolling over the skies of Western Europe.
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Of course with NATO forces on patrol there also comes the Warsaw Pact forces that they are patrolling against!
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In related news heads up! We are looking to bring on an additional beta tester to the team, ideally with quite a specific hardware setup. If you are interested in participating, and are over the age of 18, please drop us a line through [url=https://docs.google.com/forms/d/e/1FAIpQLSe3j64gn2mpxwETjMaO34GANDAdxLI6hrQxHsjL3UM-9ZqnQA/viewform]this form[/url].