New Update - Internal stability and optimization changes

This update has a lot of code related changes. I'm getting a bit brave with my changes now that we are ~5 months away from beta. I figured I want to get all the big stuff out of the way and break things now than later. Please visit our [url=https://tombstonemmo.com/]website[/url] to play the alpha NOW! __Update 0.2.18__ [list] [*] Added the ability to make proper character names! When you log in, you will be prompted to remake your character again and give them a name. [*] Did a lot of performance optimization, especially on server side, related to movement, combat, skilling, saving, Soak stacks, and physics (overlap detection) with 1000-2000 players for stress testing. All of these systems should work exactly the same, but if they don't, please report it as a bug! [*] Added a new Hunting tier: Snow Wolves. You guessed it, they are in the snow region all the way up north on Boia! [*] Fixed unable to do multi combat if the zone was both multi and PVP. [*] Added a drop shadow under your character [*] Set a limit to max visible players to 50. This will be a settings slider later on. Important players like yourself, your party, etc. will always be rendered. Unrendered players will only show their drop shadow. [*] Added a HUD animation when your Karma changes (not the Karma skill). [*] Fixed butcher animation not playing properly when skinning carcasses [*] Your login info should save (if checked) on browser now [*] Fixed animated previews going blank in some cases [/list]