Just in time for the Steam Next Fest, we've fixed lots of bugs since the last update and added our first supporter pack to the cash shop: the Farmer pack! But if you'd like to support us without paying, simply play the game and give some feedback
Please visit our [url=https://tombstonemmo.com/]website[/url] to play the alpha NOW!
__Update 0.2.15__
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[*] Added the Farmer supporter pack! A $76 value for $25! You can buy it in the cash shop. It comes with 2500 BX (what youd pay $25 for anyway), PLUS cosmetics: Farmer Hat, Farmer Outfit, Sword on the Cob, Sunflower Shield, Pea Shooter, and Aspearagus. Thanks in advance for your support!
[*] Animal pen update: now works differently in the back end, updated every hour, and improved resource gain from animals. Ideally you should not see much of a difference.
[*] NW raiders during Stone's raid will now conintuously find new targets, instead of just standing around awkwardly
[*] Improved withdraw selection functionality in banks
[*] Completely replaced old fonts with the new one
[*] Improved bank tab color saving
[*] Fixed bank edit color toggle not updating correctly when opened/closed multiple times
[*] Fixed various issues with cash shop previews and equipping cash shop items
[*] Fixed not being able to sell randomized equipment
[*] Improved visuals of shop slots
[*] Login: hide login/register tabs if already logged in from a previous session
[*] Login: if already logged in, connection updates now shown
[*] Fixed minimap appearing over character creation screen
[*] Fixed some interactable objects like axe in the wall and pickaxe in rock not appearing.
[*] Fixed tutorial chain not starting
[*] Fixed location text not showing under minimap
[*] Fixed robbery anim continuously playing even after robbery stopped
[*] Robbery victims now play attack anim when they catch you
[*] Fixed various anims not stopping when skilling was complete
[*] Improved lack of tools message when skilling nodes
[*] Fixed Good Karma player HUD tooltip
[*] Added a skilling nodes page to the journal
[*] Various fixes for the repairable walls in NW
[*] Robert now mentions for you to take the axe in the wall
[*] Multibench unlock slots now show the craft type name
[*] Fixed creek animal pen pulling from odyssey pen data
[*] Fixed pen resources not added correctly
[*] Fixed some conditional dialogue options showing up when they shouldn't
[*] Fixed spawn aggro conditions based on quests
[*] Fixed lots of hitsplats appearing on monsters when they load in sometimes
[*] Fixed fishing animations not playing correctly
[*] Fixed squashed looking chat channel edit tab menu
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