Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire v1.334
[list]
[*]Voice language switching function
[olist]
[*]Improved voice language change with alt+O to take effect immediately without restarting.
[*]Added Japanese, German, Polish, and Mandarin Chinese voice languages.
[*]Fixed the problem where some voices such as Celine and Rick Blood did not come out due to problems with Japanese voice resources.
[*]Fixed the problem where some voices such as Demons and Dragons did not come out due to problems with German voice resources.
[*]If the voice data is missing in the selected local language voice resource, English voice is played instead.
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[*]Human Alliance
[olist]
[*]Modified Gernot to be able to use Charge, Long Range Divine Light, and Holy Aura even before the skills are developed.
[*](Gold<-Casual) Allows Bomber Wing to melee air units. However, it also takes splash damage.
[*](Casual/Family) Astral Gate lifespan increased from 16 units to 50 units.
[*](Casual/Family) When Curian's Freeze is cast on a Dragon summoned by Keither, the duration of the effect is reduced by 60% compared to other units.
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[*]Dark Legion
[olist]
[*](Gold<-Casual) Reduces Shadow Puppet's explosion delay from 1.4 seconds to 1 second.
[*](Casual/Family) Vampires and Liches are no longer affected by corruption. Also, Swamp Mammoths do not become zombies and will switch sides if they survive taking damage equal to half their MaxHP.
[*](Casual/Family) Reduces web duration by 40% against Night Templars, Ogres, Swamp Mammoths, Dragons, and Bone Dragons.
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[*]Common
[olist]
[*]Fixed an issue where units would instantly remotely attack out of range when a new enemy unit came into sight while attacking a building
[*]Fixed an issue where a unit would stop and float while approaching another nearby enemy building whilst the enemy unit it was tracking was getting far away.
[*]Fixed an issue where multiple units of one player could get stuck on each other at the entrance to a narrow passage.
[*]When selecting a leader and issuing a skill command, units of the same type in the leader's group will now perform the command together.
[*]Fixed the problem where the existing leader group was deselected when another group was quickly designated whilst one leader group was selected.
[*]Fixed an issue where selecting a leader while holding ctrl+shift would select all buildings on the screen.
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[*]System
[olist]
[*]Changed the function of the `(backquote) key to select hero and select leader (+shift)
[*]Change the function of period key to leader selection. shift+period is leader selection on reverse direction. The reverse resting worker selection function originally assigned to period was moved to the shift+comma key.
[*]Added reverse hero selection function on shift+/ key, and hero selection function using / key.
[/olist][/list]
Locus Game Chain
[list][*]Added lobby chat function [/list]