Kingdom Under Fire Update 21st November 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire 1.404 [list] [*]system [olist] [*]Deleted the host command ‘.sync’. IBLT automatic resync function is always on [*]Fixed an issue with a low probability of crashing in DirectSound buffer check. [*]Fixed an issue with a low probability of crashing when the game ends while checking key input in the chat window. [*]Fixed crash that occurred in building burning animation code [*]Modified so that a crash does not occur even if an incorrect value is entered when calling EquipItem, GetGlobalVariableUnitItem, or RemoveItem triggers. [*]Added information to SyncErr debug details. Removed elements in the Divine Light animation code that could cause SyncErr. [/olist] [*]Human Alliance [olist] [*]Increased Gernot population consumption from 4 to 7 [*]When Gernot is summoned, if the rally point is a resource mine, he does not go to the rally point. [*]Modified to prevent Knight Templars and Gernot from passing through approaching units while charging. [*]Fixed an issue where fire arrow attack power was applied in some cases when calculating the aerial attack power of an archer within a guard post. [*]Knight Templar production cost increases by 20 steel, Elven Ranger production cost decreases by 50 steel. [*]Slightly increases the attack priority of Elven Rangers against Mammoths and transports. [*](Gold) Russellant's Advanced Berserk, like the Warrior or Ogre skill, has been adjusted so that it disappears as soon as the time runs out after being applied twice. Remaining time is displayed. [/olist] [*]Dark Legion [olist] [*]Modified Mana Drain/Vortex so that it can be used on Gernot. [*]When multiple Liches use Apocalypse, each magic is casted at the same point with overlapping. [*]When Vampire's Terror is applied to a Knight Templar with Holy Aura on, the Holy Aura's decay rate increases by 100% while in Terror state. However, it does not increase beyond twice the basic attenuation rate. [/olist] [*]common [olist] [*]When selecting a group using number keys, units inside guard posts are excluded. [*](Gold) When a hero unit encounters an obstacle while moving, it has been modified to reduce the pausing time and quickly bypass it [/olist][/list]