Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire 1.404
[list]
[*]system
[olist]
[*]Deleted the host command ‘.sync’. IBLT automatic resync function is always on
[*]Fixed an issue with a low probability of crashing in DirectSound buffer check.
[*]Fixed an issue with a low probability of crashing when the game ends while checking key input in the chat window.
[*]Fixed crash that occurred in building burning animation code
[*]Modified so that a crash does not occur even if an incorrect value is entered when calling EquipItem, GetGlobalVariableUnitItem, or RemoveItem triggers.
[*]Added information to SyncErr debug details. Removed elements in the Divine Light animation code that could cause SyncErr.
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[*]Human Alliance
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[*]Increased Gernot population consumption from 4 to 7
[*]When Gernot is summoned, if the rally point is a resource mine, he does not go to the rally point.
[*]Modified to prevent Knight Templars and Gernot from passing through approaching units while charging.
[*]Fixed an issue where fire arrow attack power was applied in some cases when calculating the aerial attack power of an archer within a guard post.
[*]Knight Templar production cost increases by 20 steel, Elven Ranger production cost decreases by 50 steel.
[*]Slightly increases the attack priority of Elven Rangers against Mammoths and transports.
[*](Gold) Russellant's Advanced Berserk, like the Warrior or Ogre skill, has been adjusted so that it disappears as soon as the time runs out after being applied twice. Remaining time is displayed.
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[*]Dark Legion
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[*]Modified Mana Drain/Vortex so that it can be used on Gernot.
[*]When multiple Liches use Apocalypse, each magic is casted at the same point with overlapping.
[*]When Vampire's Terror is applied to a Knight Templar with Holy Aura on, the Holy Aura's decay rate increases by 100% while in Terror state. However, it does not increase beyond twice the basic attenuation rate.
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[*]common
[olist]
[*]When selecting a group using number keys, units inside guard posts are excluded.
[*](Gold) When a hero unit encounters an obstacle while moving, it has been modified to reduce the pausing time and quickly bypass it
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