Kingdom Under Fire Game Update 14th March 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire * Human Alliance - Elven Ranger • Improved group firing routine to prevent multiple Elven Rangers from focusing attack on a single unit. - Mage • Modified so that Astral Gate no longer occupy a population of 1 and instead occupies 0 population. • Reduced magic cast distance by a half when casting a ‘unit targeting magic’ within the dome of negation. No effect on ally magic. - Warrior • Ignore Terror when using Berserk. • Regarding activation of Berserk twice, the 2nd phase returns to the 1st phase when the cast time ends and will deactivate when the 1st phase cast time end. This is modified so that the cast time of phase 2 is extended by half of the cast time and will deactivate right after phase 2 ends. • Berserk remaining time is displayed. - Cleric • Added feature regarding Purification to alleviate spider web nesting effect to quadruple state. * Dark Legion - Demon • Fixed the issue regarding the MP to decrease to 0 even after deactivating the Glimpse magic. • Fixed the issue regarding long range units being counter attacked even in cloaked state after moving from its hold state. • Fixed the issue regarding units not being able to return to cloak state after cancelling any attack or magic. - Lich • Fixed the issue regarding recovery of MP of Pentagram to increase or decrease continuously. - Vampire • Fixed the issue in which during the transformation to Vampire from bat state, any other commands are ignored, making it impossible to control when sending other commands later. • Fixed the issue where all players can control and move animals regardless of Animal Control magic. - Ogre • Ignore Terror when using Bloodlust • Regarding activation of Bloodlust twice, the 2nd phase returns to the 1st phase when the cast time ends and will deactivate when the 1st phase cast time end. This is modified so that the cast time of phase 2 is extended by half of the cast time and will deactivate right after phase 2 ends. • Bloodlust remaining time is displayed. - Swamp Mammoth • Increased egg storage capacity to 4 in standard and 9 when upgraded. However, armor will decrease by 1 when there are 4~6 eggs and armor will decrease by 2 when there are 7~9 eggs. - Likuku • Increase resistance of energy attack (Sorceress tower's lightning, Chain lightning, Energy burst, Magic bolts) by 25% • Remove up to 2 overlapped layers of spider web during the cast of Blazing swing. - Lily • Modified so Kiss of Seduction can be applied to neutral units as well. * Common • Modified the location of the starting hall to be 7 spaces away from the nearest gold mine regardless of direction • Modified the issue regarding the ability to cast target specified magic to cloaked units • Added the ability to be able to command a group of workers to construct/cancel any structures. In this case, the worker closest to the construction site will perform the command • Removed the immune ability from black plague during natural recovery. Units will be immune to Black plague for 7 seconds only when cured by Purification • Remaining time of Frightened, Blinded state of selected unit is displayed • Modified so observer can view Dome of Negation effect • Modified so observer can view the state of Animal Control • HP/MP of enemy unit is displayed when selected • Modified so all information of units in Frightened state due to Terror can be viewed by players. * System • Added 3 Team Melee Mode: Partner vs All, Partners Match, and Left vs Right mode in single plater Custom game • HP/MP bars of allies as well as Frightened, Controlled status units are displayed while holding the Alt key. • Added function to set rally point of structure by right click after selecting the structure. • Modified so that after selecting the number of an object group and move the screen to a different location, the camera will not return and will maintain its current screen even after pressing the selected number. • Modified to add units to an existing specified group with Shift+Num key • Fixed the issue in which the game timer for a particular player stopped when the menu was displayed during multi-play mode, resulting time difference from other players. • Fixed an issue where there was a time delay during removal of units by Shift + selecting Portrait image after Group selection • Modified to disable turning on object tracking camera with double click on portrait image in multi-play and custom games. Modified to enable turning on tracking camera with Ctrl+C • Modified to exclude observer when assigning ally team colors. • Modified to display the correct team color on the game results screen * Locus Game Chain • Added log to improve synchronization