Kingdom Under Fire Update 26th September 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire 1.402 [list] Widescreen Support [olist] [*]Single Player : Widescreen mode is supported in all modes except for RPG missions. [*]Multiplayer : Widescreen mode can be selected with the added ".wide" host command. It applies equally to all players, including obervers, to ensure a fair game. [*]Initially widescreen is off in multiplayer gold mode, while on in casual/family modes. [*]Widescreen is not supported in full screen Change Resolution but only in Pillar Box. [*]You can disable widescreen in single-player mode by changing the "singleplayerWidescreen" value to 0 in the "res/kufmain.ini" file. [/olist] Human Alliance [olist] [*]Knight Templars armor is changed from 2-3-5-7 to 2-3-4-6 and Holy Aura defense bonus is increased from +1 to +2. [*]Knight Templar to Ogre attack damage is reverted to 100%. [*]Dwarven Cannons can now attack floating Spore Plants from 50% of normal range. [*]Bomber Wings can now attack floating Spore Plants from 75% of normal distance, similar to how it attacks ground buildings. [*](Casual) Getnot's icon is displayed when the second Lord's Castle is upgraded. [/olist] Dark Legion [olist] [*](Casual) Units neutralized by Rick Blood's Awe will now follow Rick Blood. Rick Blood can move through units following him. When Rick Blood boards a Dirigible, they will no longer follow. [*](Casual) Units converted by Lily's Kiss of Seduction will guard Lily. [*]Bloodlusting Ogre's health regeneration value reduced by 1, with a minimum of 1. [*]Swamp Mammoth's armor reduction has been modified to decrease according to the number of eggs being stored + 2*(the number of eggs being produced). [*]Swamp Mammoth's Armor value is displayed while it is producing eggs. [/olist] Common [olist] [*]If the rally point of a production building is blocked by other structures, units will now exit from the empty side. [*]R-clicking on another friendly unit after selecting a unit is now interpreted as a guard command. [*]Guarding units will no longer transfer their guard command to the transport when they board the transport. [/olist][/list] Locus GameChain [list] [*]Improved synchronization time. [*]Enhanced support features for Locus Chain utilities. [/list]