Kingdom Under Fire Game Update 7th April 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire v1.331 [list] [*]Human Alliance [olist] [*]Modified so that if the skill is upgraded while the Sorceress Fireball skill is active, the upgraded skill will be cast again. [*]Mage Castle Portal spell's destination is unconditionally set to the castle closest to the caster [*](Casual/Family mode) After developing the Astral Gate spell, the destination of the Mage Castle Portal spell will change to the castle closest to the caster's current destination. [*]Fixed an issue where multiple experience points were gained when destroying an object with Curian's energy burst skill. [*]Fixed an issue where the button to upgrade the Castle still remained even when upgrading the Castle was completed while Keep was selected. [*](Beta mode) Knight Templar's Divine Light will now disappear soon when activated not in close proximity to the caster (long-ranged Divine Light unlocked on Level 2) [/olist] [*]Dark Legion [olist] [*]If the skill is upgraded while the vampire cloak skill is active, the upgraded skill will re-cast. [*]The spread of vampire terror only occurs when the opponent is not detected, otherwise it is modified so that it is applied to only one person. [*]Reduced Bone Dragon's initial mana to 50. [*](Casual/Family mode <- Beta mode) Likuku's resistance to energy attacks increased to 75%. [/olist] [*]Common [olist] [*]When selecting multiple buildings, click L to produce units in one building, and click R to produce units in all selected buildings. [*]Selecting a resource mine displays the number of workers working in that mine. [*]Modified workers from nearby resource mines carrying resources to the new hall if it was newly built. [*]Fixed an issue where all players could give orders to neutral units. [*]Fixed to prevent adding buildings under construction as a group with shift + num. [*]Modified to hide the submenu when all buildings designated as a group are under tech development. [*]Improved group leader system functionality [/olist][olist][list] [*]Modified formation command UI display timing to display only while the leader designation process is in progress. [*]Improved so that formation commands and basic commands can be issued even when a single leader is selected. [*]Fixed an issue where commands given to the leader were not relayed to other units in the group except for both movement and attack movement. [*]If the group leader dies or switches sides, another unit in the group takes over as leader. If this leader belonged to a higher group, it is automatically replaced in that position as well. [*]Fixed an issue where the leader portrait would disappear when clicked. [/list][/olist] [*]System [olist] [*]Added family mode. [olist][list] [*]Unlike the casual mode, this is a mode that prioritizes having a good time with family or non-skilled people rather than balancing and gameplay. [*]80% resource redistribution pool [*]Added sub hero production condition: 3 or more completed halls required. [/list][/olist] [*]Modified to make possible the selection of either family mode or beta mode in single custom game. [list] [*]As the number of options increased, the map information UI is implemented to cycle in the opposite direction via mouse L/R clicks. [/list] [*]Implemented so that users can select a random map in single / multiplayer. [list] [*]Realm map display is turned off by default, but can be turned back on at the command of the host in multiplayer games. [/list] [*]Improved the map file name filter to show the creator name in the map file. [/olist][/list] Locus Game Chain [list] [*]Improvements related to memory usage [/list]