Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire v1.331
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[*]Human Alliance
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[*]Modified so that if the skill is upgraded while the Sorceress Fireball skill is active, the upgraded skill will be cast again.
[*]Mage Castle Portal spell's destination is unconditionally set to the castle closest to the caster
[*](Casual/Family mode) After developing the Astral Gate spell, the destination of the Mage Castle Portal spell will change to the castle closest to the caster's current destination.
[*]Fixed an issue where multiple experience points were gained when destroying an object with Curian's energy burst skill.
[*]Fixed an issue where the button to upgrade the Castle still remained even when upgrading the Castle was completed while Keep was selected.
[*](Beta mode) Knight Templar's Divine Light will now disappear soon when activated not in close proximity to the caster (long-ranged Divine Light unlocked on Level 2)
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[*]Dark Legion
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[*]If the skill is upgraded while the vampire cloak skill is active, the upgraded skill will re-cast.
[*]The spread of vampire terror only occurs when the opponent is not detected, otherwise it is modified so that it is applied to only one person.
[*]Reduced Bone Dragon's initial mana to 50.
[*](Casual/Family mode <- Beta mode) Likuku's resistance to energy attacks increased to 75%.
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[*]Common
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[*]When selecting multiple buildings, click L to produce units in one building, and click R to produce units in all selected buildings.
[*]Selecting a resource mine displays the number of workers working in that mine.
[*]Modified workers from nearby resource mines carrying resources to the new hall if it was newly built.
[*]Fixed an issue where all players could give orders to neutral units.
[*]Fixed to prevent adding buildings under construction as a group with shift + num.
[*]Modified to hide the submenu when all buildings designated as a group are under tech development.
[*]Improved group leader system functionality
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[*]Modified formation command UI display timing to display only while the leader designation process is in progress.
[*]Improved so that formation commands and basic commands can be issued even when a single leader is selected.
[*]Fixed an issue where commands given to the leader were not relayed to other units in the group except for both movement and attack movement.
[*]If the group leader dies or switches sides, another unit in the group takes over as leader. If this leader belonged to a higher group, it is automatically replaced in that position as well.
[*]Fixed an issue where the leader portrait would disappear when clicked.
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[*]System
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[*]Added family mode.
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[*]Unlike the casual mode, this is a mode that prioritizes having a good time with family or non-skilled people rather than balancing and gameplay.
[*]80% resource redistribution pool
[*]Added sub hero production condition: 3 or more completed halls required.
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[*]Modified to make possible the selection of either family mode or beta mode in single custom game.
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[*]As the number of options increased, the map information UI is implemented to cycle in the opposite direction via mouse L/R clicks.
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[*]Implemented so that users can select a random map in single / multiplayer.
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[*]Realm map display is turned off by default, but can be turned back on at the command of the host in multiplayer games.
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[*]Improved the map file name filter to show the creator name in the map file.
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Locus Game Chain
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[*]Improvements related to memory usage
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