Kingdom Under Fire Update 1st December 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire 1.405 [list] Gernot, Knight Templar [olist] [*]Increased Gernot summon conditions to 1 Lord Castle + 2 Castle + 1 Keep. 2 Lord Castles are also valid. [*]Gernot Charge skill now consumes 40 MP, with a duration of 11 seconds. [*]If Knight Templar or Gernot is attacked while charging, the charge will be lifted/cleared. [*]Knight Templar cannot use charge when under the effect of Haste magic. Additionally, casting Haste while charging will also lift the charge. [*]Changed Gernot's Divine Light Skill to Chivalric Light. Can be cast at a long range from the beginning, but without detection. Detection feature will be added after developing Divine Light. [*]If the bat summoned by Richter is weakened by Chivalric Light and dies, it returns 50% of the summoning MP to Richter. [*]Fixed the issue when Gernot, as the leader, uses Chivalric Light with Knight Templar in the group, Knight Templars will no longer mimic the undeveloped Divine Light. [*]Knight Templars and Gernot now take 10% more damage from Energy attacks. [*]Holy Aura will no longer block energy attacks with effective damage below 40 (Chain Lightning, Energy Burst, Magic Bolt). [/olist] Human Alliance [olist] [*]Guards within the guard post can now gain experience. If there are two archers, the one with lower experience will receive it. [*]When an Elven Ranger is attached to an ally or allied farm and shelter for an ambush, they receive a +3 cover bonus. However, unlike walls, the bonus is immediately lost if they detach. [*]Charging state and acceleration state due to Haste magic are now displayed separately. [*]Modified to prevent the duplication of fx objects when charging is pressed again during the charging state. [/olist] Dark Legion [olist] [*]When the vampire's terror spreads, it will now spread regardless of the level of the caster, as long as it is the same unit type. [*]Fixed a crash caused by a divide by zero error when the Mammoth Larva explodes [*]Adjusted the tower spider web duration reduction effect: Knight Templar/Ogre: 40% -> 20%, Golem: 0% -> 40%, Dragon: 40% -> 50%. [/olist] Common [olist] [*]Fixed an issue where separating the leader (Ctrl-L) would also change the selection for other players and observers. [*]When designating a leader (L & Shift-L), other units are now automatically excluded from the selection, leaving only the leader selected. [/olist][/list] Locus Game Chain [list] [*]Improved the intermittent synchronization issue that occasionally caused longer sync times. [/list]