Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire 1.405
[list]
Gernot, Knight Templar
[olist]
[*]Increased Gernot summon conditions to 1 Lord Castle + 2 Castle + 1 Keep. 2 Lord Castles are also valid.
[*]Gernot Charge skill now consumes 40 MP, with a duration of 11 seconds.
[*]If Knight Templar or Gernot is attacked while charging, the charge will be lifted/cleared.
[*]Knight Templar cannot use charge when under the effect of Haste magic. Additionally, casting Haste while charging will also lift the charge.
[*]Changed Gernot's Divine Light Skill to Chivalric Light. Can be cast at a long range from the beginning, but without detection. Detection feature will be added after developing Divine Light.
[*]If the bat summoned by Richter is weakened by Chivalric Light and dies, it returns 50% of the summoning MP to Richter.
[*]Fixed the issue when Gernot, as the leader, uses Chivalric Light with Knight Templar in the group, Knight Templars will no longer mimic the undeveloped Divine Light.
[*]Knight Templars and Gernot now take 10% more damage from Energy attacks.
[*]Holy Aura will no longer block energy attacks with effective damage below 40 (Chain Lightning, Energy Burst, Magic Bolt).
[/olist]
Human Alliance
[olist]
[*]Guards within the guard post can now gain experience. If there are two archers, the one with lower experience will receive it.
[*]When an Elven Ranger is attached to an ally or allied farm and shelter for an ambush, they receive a +3 cover bonus. However, unlike walls, the bonus is immediately lost if they detach.
[*]Charging state and acceleration state due to Haste magic are now displayed separately.
[*]Modified to prevent the duplication of fx objects when charging is pressed again during the charging state.
[/olist]
Dark Legion
[olist]
[*]When the vampire's terror spreads, it will now spread regardless of the level of the caster, as long as it is the same unit type.
[*]Fixed a crash caused by a divide by zero error when the Mammoth Larva explodes
[*]Adjusted the tower spider web duration reduction effect: Knight Templar/Ogre: 40% -> 20%, Golem: 0% -> 40%, Dragon: 40% -> 50%.
[/olist]
Common
[olist]
[*]Fixed an issue where separating the leader (Ctrl-L) would also change the selection for other players and observers.
[*]When designating a leader (L & Shift-L), other units are now automatically excluded from the selection, leaving only the leader selected.
[/olist][/list]
Locus Game Chain
[list]
[*]Improved the intermittent synchronization issue that occasionally caused longer sync times.
[/list]