Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire 1.337
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System
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[*]Added support for Spanish text.
[*]Improved rendering routines for European language text and in-game chat fonts.
[*]Changed in-game status bar to display in bitmap font regardless of text language.
[*]Fixed the problem where the text was broken depending on the OS local setting when selecting Traditional or Simplified Chinese text.
[*]Fixed an issue where Simplified Chinese was not detected correctly with language setting of AUTO.
[*]Fixed an issue where all players did not start with the same number of workers in single player casual games.
[*]Fixed an issue where the function Allies Starting in Adjacent did not work properly.
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Human Alliance
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[*]Reduced the Knight Templar's 110% ATK attack against Ogres to 100%.
[*]Dome of Negation now neutralizes enemy's and ally's Fiery Blast's explosive splash effect.
[*](Gold) Divine Light reveals enemies' Dome of Negation within the area.
[*](Gold) Modified Energy Burst so it no longer chases the bats all the way to the end.
[*](Casual) Increases attack power from 50% ATK to 70% when an Elven Ranger shoots Balloons, Dirigibles, and Demons.
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Dark Legion
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[*]Added an effect that reduces the remaining time by 1/3 of the maximum time when using Demon's Stinking Mist at the center of the Dome of Negation.
[*]Increased a Bone Dragon's initial MP from 50 to 70
[*](Gold) While selecting a unit that has an Evil Eye planted on, all Dome of Negations on that unit's side will be revealed.
[*](Gold) Lich's pentagram can now be used inside the Dome of Negation.
[*](Casual) Shadow Puppet is now 50% resistant to explosion damage from nearby Shadow Puppets.
[*](Casual) While the Ogre is in bloodlust state, every time it hits a unit, it recovers a small amount of HP. Terror immunity in bloodlust state is removed.
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Common
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[*]Ground units trained in buildings can now pass narrow passages between buildings within a certain distance while on their way to the rally point.
[*]Fixed the problem where an observer's selected unit was de-selected when it becomes invisible.
[*]Fixed an issue where melee units in attack movement would sometimes stop in place while tracking enemies.
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Locus GameChain
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[*]In addition to lobbies and waiting rooms, users can now send and receive whispers with users in multiplayer games.
[*]Fixed an issue where the waiting room was sometimes not visible in the lobby.
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