Kingdom Under Fire Game Update 20th April 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire v1.332 [list] [*]DirectX11 Support [olist] [*]Added the ability to use high speed/high quality screen filters (Default/CRT-Geom/FSR) using DirectX11, if DirectX11 is supported. [*]Alt+O option to select GDI and DirectX11 as Rendering Mode. GDI -> DirectX11 will be applied immediately, but DirectX11 -> GDI will be applied when the game is restarted. [/olist] [*]Improvement on Leader System [olist] [*]Modified to automatically select a leader with the L key after selecting a unit group. Previous manual specification moved to Shift+L [*]When pressing L after selecting a single leader unit, all units in the leader group will be selected while the leader is de-selected. [*]When selecting a group of units with only one leader, pressing L will disable the existing leader group and make the selected units the new leader group. [*]The function of the L key is disabled if there are more than one leader in the selected group. [*]Modified so a unit can be included in only one leader group. Therefore when a unit is included in one leader group, it will be excluded from other leader groups which it was previously included in. [*] Modified so when only the leader remains in a leader group, the leader is automatically de-selected. [*]When setting the formation movement command, only the selected units will execute the formation command where as previously, any units not selected in the group will also execute the command as long as the leader is selected to execute the command. [*]Fixed the issue where leaders disappear from the portfolio when they are automatically replaced. [*]Fixed the issue where the icons in the menu would not match the actual units in selected groups with more than one leader in certain cases. [*]Modified so other players and observers cannot see the leader indication. [/olist] [*]Human Alliance [olist] [*]Modified so Curian's Energy Burst will follow all the way to its moving target . [*](Gold <- Casual) After the construction of Astral Gate, the destination of Castle Portal magic is set to the castle/road castle near the Mage's travel destination. [*](Casual <- Family) Long Range Divine Light [*]Fixed the issue where Cleric would not completely fill the unit's HP and leaves about 1%. [*]Fixed the issue where after receiving damage, Cleric will stop moving until another command is issued. [/olist] [*]Dark Legion [olist] [*]Fixed the issue where the view of the animal being controlled with the Vampire's animal control would not update correctly. [*]Modified so when moving an animal with Vampire's Animal Control, nearby animals of the same type move together as well. [*](Gold <- Casual) Modified Likuku's energy resistance to 75%. [*](Casual/Family) Shadow Puppet's explosion delay time reduced by 50%. [/olist] [*]Common [olist] [*]Fixed the issue where even when selected enemy unit become invisible and the selection circle would remain to indicate its location. [*]Modified to block moving or tracking the camera while an invisible enemy is selected via portfolio click or ctrl+C. [*]When using ctrl+C to activate tracking camera while multiple units are selected, the tracking camera will track the units in the portfolio. [*]Modified to track events in chronological order from most recent to least recent by pressing space key. [*]Improved selection algorithm when selecting large units as targets. [*]Adjusted the display priority of the Mammoth Larva, Leader Selection circle, and Bone Dragon's Flame. [*]Added cheat command '~danawa' to unlock population limits. [*]Fixed the issue where custom mission maps crashed with incorrect custom name data. [*]Modified so observers can also check the game's synchronization status and display syncErr if synchronization encounters issue. [/olist] [*]System [olist] [*]Added feature using L-R click to change game mode (Gold/Casual/Family) in the game info window, even in multiplayer waiting room (= .m) [*]Renamed the existing game mode to Gold mode and changed the multiplayer default mode to Casual. [*]Modified to allow spawning sub-heroes from the start in single-player custom missions, even in Family mode due to the fact that it is currently not possible to limit the number of sub-heroes a computer can produce. [*]Modified to ensure that the random map feature only selects Melee maps and excludes custom mission maps [*]Fixed the issue where a map list visual irregularity occurs when changing to fullscreen mode during a single custom game and then returning to the map selection dialog. [/olist][/list] Locus Game Chain [list] [*]Improved synchronization time [/list]