Kingdom Under Fire Update 13th September

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire v1.401 [list] [*]New Sub-Hero Gernot [olist] [*]In casual and family modes, when completing the second Lord's Castle, Gernot (level 10) appears by the building. [*]Like other heroes, Gernot is not affected by Blacksmith’s attack/defense upgrades. [*]Gernot uses three skills: Charge, Divine Light, and Holy Aura, just like Knight Templars. His skills is available regardless of development in Hall of Honor. [*]Gernot uses long range Divine Light. [*]Holy Aura is the same as the Knight Templar but because he appears at level 10, defense bonus is +7. It is also breakable by mental magics. [*]In the "No Sub Hero" mode, Gernot does not appear. [/olist] [*]Human Alliance [olist] [*]In multiplayer mode, the initial attack power of the Dwarven Cannon has been modified from 50 to 55. [*]Modified to increase effective time duration by stacking the Mage's invisibility and haste spells on a single unit. [*](Family) Removed long range Divine Light used by Knight Templars at level 3 and above. [/olist] [*]Dark Legion [olist] [*]Ground units can now pass over Shadow Puppets that are in the Burrow state and not moving. [*]Increased the percentage of experience Richter gains from Summoned Bats from 50% to 66%. [/olist] [*]Common [olist] [*]Newly trained units will now come out closer to the building's rally point. [*]Modified to enable right-clicking on the minimap to execute an attack move to the clicked location, after selecting a unit, issuing an attack command. [*]Fixed a bug where melee units below a hill were attacking towers on top of the hill directly from below. [list] [*]This only applies to tall hills; it doesn't affect low hills. Note that low hills don't block line of sight from below. [/list][/olist] [*]System [olist] [*]Fixed the issue where the team color of empty slots in the alliance panel was broken. [*]Modified so that the main menu does not appear when closing the Alliance/Speed menu opened directly in the game with 'Previous'. [/olist][/list] Locus GameChain [list] [*]Added a feature where if a multiplayer ID password is set to be at least 6 characters and different from the ID, the keystore file for that Locus Chain account will be exported as 'account.keystore'. [*]The keystore file above can then be used to view the account's full data directly from the GameChain ledger using the separately available Locus Chain utility program. [/list]