Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire v1.401
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[*]New Sub-Hero Gernot
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[*]In casual and family modes, when completing the second Lord's Castle, Gernot (level 10) appears by the building.
[*]Like other heroes, Gernot is not affected by Blacksmith’s attack/defense upgrades.
[*]Gernot uses three skills: Charge, Divine Light, and Holy Aura, just like Knight Templars. His skills is available regardless of development in Hall of Honor.
[*]Gernot uses long range Divine Light.
[*]Holy Aura is the same as the Knight Templar but because he appears at level 10, defense bonus is +7. It is also breakable by mental magics.
[*]In the "No Sub Hero" mode, Gernot does not appear.
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[*]Human Alliance
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[*]In multiplayer mode, the initial attack power of the Dwarven Cannon has been modified from 50 to 55.
[*]Modified to increase effective time duration by stacking the Mage's invisibility and haste spells on a single unit.
[*](Family) Removed long range Divine Light used by Knight Templars at level 3 and above.
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[*]Dark Legion
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[*]Ground units can now pass over Shadow Puppets that are in the Burrow state and not moving.
[*]Increased the percentage of experience Richter gains from Summoned Bats from 50% to 66%.
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[*]Common
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[*]Newly trained units will now come out closer to the building's rally point.
[*]Modified to enable right-clicking on the minimap to execute an attack move to the clicked location, after selecting a unit, issuing an attack command.
[*]Fixed a bug where melee units below a hill were attacking towers on top of the hill directly from below.
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[*]This only applies to tall hills; it doesn't affect low hills. Note that low hills don't block line of sight from below.
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[*]System
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[*]Fixed the issue where the team color of empty slots in the alliance panel was broken.
[*]Modified so that the main menu does not appear when closing the Alliance/Speed menu opened directly in the game with 'Previous'.
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Locus GameChain
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[*]Added a feature where if a multiplayer ID password is set to be at least 6 characters and different from the ID, the keystore file for that Locus Chain account will be exported as 'account.keystore'.
[*]The keystore file above can then be used to view the account's full data directly from the GameChain ledger using the separately available Locus Chain utility program.
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