Kingdom Under Fire Update 4th April 2024

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire 1.407 Locus Game Chain [list] [*]1:1 Game Record Display [olist] [*]During 1:1 multiplayer games, clicking on the newly added record button allows viewing the opponent's record for both users. [*]Detailed status of nodes during synchronization is now displayed in the multiplayer lobby. [*]Improved synchronization speed [/olist][/list] Kingdom Under Fire [list] [*]System [olist] [*]Fixed a bug where equipped items would sometimes duplicate into the inventory in RPG mode missions. [*]Fixed an issue where resource changes due to building repair and dismantling were not immediately reflected in the status bar. [/olist] [*]Human Alliance [olist] [*]Increased the steel cost of Elven Rangers from 350 to 360. [*]Units within guardposts now only gain experience divided by their level. [*]Archers now replenish fire arrows within guardposts at a rate of 1 every 4 seconds, up to a maximum of 18. [*]Mages can now enter guardposts and cast Lightning with 40 (1/3 of Sorceresses') attack power. [*]Reduced the explosion splash damage resistance ratio of Knight Templars from 50% to 20%. [*]After developing the Charge skill, if a charging unit is hit by an explosion attack, the charge time decreases by only 1 second regardless of attack direction. [*]Dwarven cannons now perform predictive shooting towards moving targets. [*]Clerics can now use Purification on buildings. [*]Golems take 25% additional damage from non-magical explosion attacks but are unaffected by Corruption and Kiss of Seduction. [*]If Gernot is hit by melee damage from behind while performing an attack, the attack is canceled, and instead, the attacker behind him receives damage equal to 50% of Gernot's attack power. This does not apply when Holy Aura is on. [*]Dragons are no longer completely stopped by Spider Towers. Also, they leave ground fires which deal additional damage to the target location for a certain period for ground attacks. [*](Beta) Reduced the cooldown of Cleric's consecutive healing by 33%. [/olist] [*]Dark Legion [olist] [*]Reduced the resistance to energy attacks of Ogres from 25% to 10%. [*]Evil Eyes' effect on buildings now persist over time and continue to provide vision. [*]Placing an Evil Eye on an enemy base building allows viewing the enemy's resource status when selecting that building. [*]Friendly units/buildings affected by Evil Eyes can now be removed by using another friendly Evil Eye on them. [*]Reduced the maximum reduction in armor for Swamp Mammoths producing larva from up to 9 to up to 7. [*]Fixed an issue where Swamp Mammoths' larva would still deal damage to the target even if they lost track of it before exploding. [*]Units affected by Corruption will guard Amaruak until given another command. Zombies are excluded. Automatic guarding does not function in No Sub Hero mode. [*]When transforming wizard units into Liches due to Corruption exceeding population limits, they now transform into zombies that do not count towards population. [*]Reduced the stunning duration for Likuku when hit by lightning attacks. [/olist] [*]Common [olist] [*]In PvP games, when the remaining resources in a mine are depleted, the mine's HP is reduced to 20% of its maximum. [*](Beta) When repairing guardposts and towers, the number of workers is now limited to a maximum of 3 at a time. [/olist][/list]