Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire 1.407
Locus Game Chain
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[*]1:1 Game Record Display
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[*]During 1:1 multiplayer games, clicking on the newly added record button allows viewing the opponent's record for both users.
[*]Detailed status of nodes during synchronization is now displayed in the multiplayer lobby.
[*]Improved synchronization speed
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Kingdom Under Fire
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[*]System
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[*]Fixed a bug where equipped items would sometimes duplicate into the inventory in RPG mode missions.
[*]Fixed an issue where resource changes due to building repair and dismantling were not immediately reflected in the status bar.
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[*]Human Alliance
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[*]Increased the steel cost of Elven Rangers from 350 to 360.
[*]Units within guardposts now only gain experience divided by their level.
[*]Archers now replenish fire arrows within guardposts at a rate of 1 every 4 seconds, up to a maximum of 18.
[*]Mages can now enter guardposts and cast Lightning with 40 (1/3 of Sorceresses') attack power.
[*]Reduced the explosion splash damage resistance ratio of Knight Templars from 50% to 20%.
[*]After developing the Charge skill, if a charging unit is hit by an explosion attack, the charge time decreases by only 1 second regardless of attack direction.
[*]Dwarven cannons now perform predictive shooting towards moving targets.
[*]Clerics can now use Purification on buildings.
[*]Golems take 25% additional damage from non-magical explosion attacks but are unaffected by Corruption and Kiss of Seduction.
[*]If Gernot is hit by melee damage from behind while performing an attack, the attack is canceled, and instead, the attacker behind him receives damage equal to 50% of Gernot's attack power. This does not apply when Holy Aura is on.
[*]Dragons are no longer completely stopped by Spider Towers. Also, they leave ground fires which deal additional damage to the target location for a certain period for ground attacks.
[*](Beta) Reduced the cooldown of Cleric's consecutive healing by 33%.
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[*]Dark Legion
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[*]Reduced the resistance to energy attacks of Ogres from 25% to 10%.
[*]Evil Eyes' effect on buildings now persist over time and continue to provide vision.
[*]Placing an Evil Eye on an enemy base building allows viewing the enemy's resource status when selecting that building.
[*]Friendly units/buildings affected by Evil Eyes can now be removed by using another friendly Evil Eye on them.
[*]Reduced the maximum reduction in armor for Swamp Mammoths producing larva from up to 9 to up to 7.
[*]Fixed an issue where Swamp Mammoths' larva would still deal damage to the target even if they lost track of it before exploding.
[*]Units affected by Corruption will guard Amaruak until given another command. Zombies are excluded. Automatic guarding does not function in No Sub Hero mode.
[*]When transforming wizard units into Liches due to Corruption exceeding population limits, they now transform into zombies that do not count towards population.
[*]Reduced the stunning duration for Likuku when hit by lightning attacks.
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[*]Common
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[*]In PvP games, when the remaining resources in a mine are depleted, the mine's HP is reduced to 20% of its maximum.
[*](Beta) When repairing guardposts and towers, the number of workers is now limited to a maximum of 3 at a time.
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