Kingdom Under Fire Update 29th February 2024

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire 1.406 [list] System [olist] [*]Added Greek text support. It is selected by default in Greek OS, and can be selected in other OS by setting the language in res/kufmain.ini to "GRC". [*]Added beta mode again, allowing you to test beta features outside of family mode. Turn on/off with the host command ‘.beta’. Beta mode games are not added to records. [*]Modified the effect to be retroactively applied to existing buildings when turning the 'simsimhae' cheat on and off. [*]Fixed the issue of session disconnection when a multiplayer session lasts longer than 2 hours. [*]In Casual and Family modes, bonus resources will only be reflected when a worker delivers resources, otherwise the resources will not increase. [*](Beta) The maximum population for custom battle games has been increased to 300. [/olist] Human Alliance [olist] [*]Fixed an issue where Gernot was not produced in random races. [*]Cellin can now spot enemy Elven Rangers ambushed at the same height. [*]Elven rangers will hide while aiming at the enemy, just like when holding. [*]When a Warrior in Terror status uses Berserk, the Terror status is resolved. [*]After charge development, when attacked while charging, the remaining time is reduced by 1 second from the front, 2 seconds from the side, and 4 seconds from the back depending on the attacker's relative position. Before charge development, it was canceled all at once as before. [*]Increases the distance at which Dwarven Cannons attack Spore Plants and Bats from 50% to 75% of the basic range. [*](Beta) After a Cleric heals a unit, he must wait 2-(level*0.2) seconds to heal that unit again. Major heal takes 3-(level*0.33) seconds. at least 1 second [/olist] Dark Legion [olist] [*]Loriana can now spot enemy Elven Rangers ambushed at the same height. [*]Fixed an issue where magic was cast even when MP was insufficient by using mana drain/vortex on units approaching to use magic. [*]A Demon becomes visible for 0.67 seconds after using Mana Drain or Mist. After using Mana Vortex, it becomes visible for 1.5 seconds. The same applies even if casting is canceled immediately. [*]Modified a Shadow Puppet to explode itself when it dies from explosion damage. [*]Richter summoned bats will only receive 50% more damage when hit within the range of Chivalric Light. However, even if the bats die in this state, some of the summon MP will not be returned to Richter. [*](Beta) When multiple demons cast Mana Drain/Vortex on a unit, they will cast it one at a time. You have to wait 0.17 seconds for Mana Drain and 0.5 seconds for Mana Vortex. [/olist] Common [olist] [*]Black Plagued and poisoned units will have their HP reduced but will not die inside Guardposts and transports. [*]Fixed an issue where a crash occurred with a low probability when selecting a Guardpost to display internal units [*]The explosion effect does not occur when building construction is canceled or dismantled, but only occurs when destroyed by attack. [*]Fixed possible cause of building explosion effect not disappearing over time. [*]Fixed an issue where if you dismantle a building in which a technology is being developed, the technology cannot be developed again. [*]Fixed an issue where the population would not be restored if a building producing units was dismantled. [*](Beta) When a worker attacks a stationary enemy from behind, 100% increased attack power is applied. [/olist][/list] Locus Game Chain [list] [*]Improved synchronization time [/list]