Kingdom Under Fire Update 22th August 2023

Kingdom Under Fire: A War of Heroes (GOLD Edition)

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

Kingdom Under Fire 1.4 Locus GameChain [list] Features Implemented for Recording and Verifying Score/record and History [olist] [*]Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID. [*]Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering. [*]Added functionality to display game session information window for each ID in the multiplayer ID selection window. [/olist] Game Session Information Window [olist] [*]Implemented dashboard and history viewing functionalities. [*]Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information. [*]History tab features authentication status and detailed information buttons for each game session. [*]Clicking on detailed information for a session in the history tab reveals detailed session information including playtime, time, map, scores for oneself and opponents, and game results. [/olist] General Game Features [olist] [*]Record information is displayed in the lobby's record window in the format of (Total Games) wins-game breaks. [*]Clicking on the record allows viewing of user's authentication status, GameChain account address, and detailed record information. [*]Clicking on the user portrait opens the game session information window. [*]Badges in the general game lobby change based on the total game count. [/olist] Ranked Game Features [olist] [*]Option to select ranked game mode available when creating a lobby. [*]Ranked games are limited to casual game mode with random maps, and only 1v1 battles are recognized. Observers are not counted. [*]The ranked game lobby's record window displays (Ladder Score) wins-game breaks information. [*]Host can only modify the .map and .subhero game options. [*]Results of ranked games are reflected in ladder scores and are displayed in the ranked game lobby. [*]Badges in the ranked game lobby are determined by ladder scores. [/olist] Lobby Chat Features [olist] [*]Whisper command can now also be used as /w /id/ message. The previous /w {id} message format remains valid. [*]Modified to allow sending replies to the last received whisper in-game without specifying an ID (/wr message). [*]Added user ID list tab display in the lobby. [*]Added command to view joined user IDs in the lobby and waiting room. Usable within the lobby and waiting room (/who). [/olist][/list] Kingdom Under Fire [list] Human Alliance [olist] [*]Changed Mage's Invisibility hotkey from 'i' to 'n' to avoid accidentally pressing the adjacent Castle Portal. [*](Gold) If two archers enter the guard post, the higher-level archer's attack power will now be applied. [*](Gold) Modified to decrease Dwarven Cannon's initial splash area and increase after upgrading. Initial damage increased to 55, upgrade damage maintained at 82. [/olist] Dark Legion [olist] [*](Gold) Shadow Puppet gains 50% resistance to explosion damage from other Shadow Puppets. [*](Gold) Lily can now convert neutral workers. [*](Gold) Lily can move through friendly ground units. [/olist] System [olist] [*]Reset menu settings such as messages when starting a multiplayer game to the state set in the main option menu [/olist] [/list]