Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire 1.4
Locus GameChain
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Features Implemented for Recording and Verifying Score/record and History
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[*]Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID.
[*]Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering.
[*]Added functionality to display game session information window for each ID in the multiplayer ID selection window.
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Game Session Information Window
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[*]Implemented dashboard and history viewing functionalities.
[*]Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information.
[*]History tab features authentication status and detailed information buttons for each game session.
[*]Clicking on detailed information for a session in the history tab reveals detailed session information including playtime, time, map, scores for oneself and opponents, and game results.
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General Game Features
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[*]Record information is displayed in the lobby's record window in the format of (Total Games) wins-game breaks.
[*]Clicking on the record allows viewing of user's authentication status, GameChain account address, and detailed record information.
[*]Clicking on the user portrait opens the game session information window.
[*]Badges in the general game lobby change based on the total game count.
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Ranked Game Features
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[*]Option to select ranked game mode available when creating a lobby.
[*]Ranked games are limited to casual game mode with random maps, and only 1v1 battles are recognized. Observers are not counted.
[*]The ranked game lobby's record window displays (Ladder Score) wins-game breaks information.
[*]Host can only modify the .map and .subhero game options.
[*]Results of ranked games are reflected in ladder scores and are displayed in the ranked game lobby.
[*]Badges in the ranked game lobby are determined by ladder scores.
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Lobby Chat Features
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[*]Whisper command can now also be used as /w /id/ message. The previous /w {id} message format remains valid.
[*]Modified to allow sending replies to the last received whisper in-game without specifying an ID (/wr message).
[*]Added user ID list tab display in the lobby.
[*]Added command to view joined user IDs in the lobby and waiting room. Usable within the lobby and waiting room (/who).
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Kingdom Under Fire
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Human Alliance
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[*]Changed Mage's Invisibility hotkey from 'i' to 'n' to avoid accidentally pressing the adjacent Castle Portal.
[*](Gold) If two archers enter the guard post, the higher-level archer's attack power will now be applied.
[*](Gold) Modified to decrease Dwarven Cannon's initial splash area and increase after upgrading. Initial damage increased to 55, upgrade damage maintained at 82.
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Dark Legion
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[*](Gold) Shadow Puppet gains 50% resistance to explosion damage from other Shadow Puppets.
[*](Gold) Lily can now convert neutral workers.
[*](Gold) Lily can move through friendly ground units.
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System
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[*]Reset menu settings such as messages when starting a multiplayer game to the state set in the main option menu
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