Kingdom Under Fire: A War of Heroes (GOLD Edition)
- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid
Kingdom Under Fire v1.335
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System
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[*]If the OS local language is one of the following language: Korean, Japanese, Italian, Traditional Chinese, Simplified Chinese, French, German, or Polish, then the system will use the corresponding local language text resource instead of English. However, if language of res/kufmain.ini is set to "ENG", English text is used regardless of OS local language.
[*]Changed the resource pool system in Casual and Family Mode to a bonus resource system, giving additional bonus resources equally in proportion to the total amount rather than deducting from the amount taken by the worker. Bonus resource ratio is 50% in casual mode and 200% in family mode.
[*]Allowed changing the game mode when creating a multiplayer game room. If multiplayergamemode value of res/kufmain.ini is 0, casual mode, 1, gold mode, 2, family mode.
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[*]Human Alliance
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[*]Improved Elven Ranger targeting logic to reduce the amount of damage due to delay when shooting the same target.
[*]Modified to display the number of shots remaining before the Dwarven Cannon is repaired and cooled down.
[*]When a Knight Templar is hit by Corruption, it does not become a Lich and instead becomes a Zombie.
[*]Fixed an issue where the Cleric couldn't find a unit to heal whilst in hold state.
[*](Gold<-Casual) Increase Astral Gate’s lifespan from 16 units to 50 units
[*](Gold<-Casual) When Curian's Freeze is cast on a Dragon summoned by Keither, the effect is reduced by 60% compared to other units.
[*](Casual/Family) Knight Templar armor changed from 1-2-3-5 to 2-3-5-8. Holy Aura defense bonus reduced by 2. Changed the use of long-range Divine Light to be available at level 3
[*](Casual/Family) Added an auto-cooling function so that the Dwarven Cannon can fire 1 additional shot every 4 seconds when not firing.
[*](Casual/Family) Fixed Mage's Dome of Negation to block Bone Dragon's Fiery Blast
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[*]Dark Legion
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[*]When selecting a bat by double-clicking or ctrl-clicking a unit, only bats of the same vampire are selected
[*]Fixed Richter in campaign to gain half of the experience gained by Summoned Bats.
[*](Gold<-Casual) Vampires and Liches are not affected by corruption. Also, the Swamp Mammoth will switch sides if it survives taking damage equal to half its Max HP without becoming a zombie.
[*](Gold<-Casual) Reduces web duration by 40% against Knight Templars, Ogres, Swamp Mammoths, Dragons, and Bone Dragons.
[*](Casual/Family) Modified Richter to gain half of the experience of Summon Bats in custom missions and multiplayer games as well.
[*](Casual/Family) Modified so Ogres 25% more resistant to energy attacks.
[*](Casual/Family) Decreased rate of turn so that the dragon turns only when flapping its wings and increased initial MP to 70.
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[*]Common
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[*]Ground units can now shake off Curian's Energy Bursts by changing their movement direction after being hit by them.
[*]Modified to display the remaining time when selecting a unit that is in the Invisibility state.
[*]Modified to display the status and remaining time when selecting a unit with Haste status.
[*]Allows a group of workers to be able to properly schedule build and dismantle commands with shift key.
[*]Fixed a bug where members of the leader group used the leader's skills together if they had MP even if they were of a different type than the leader
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Locus Game Chain
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[*]Whisper chat function
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[*]Sends a whisper to an id user in the form of /w {id} message'. Note that id must be enclosed in {}.
[*]Whisper messages can be sent to users in multiplayer lobby and waiting rooms.
[*]/If {id} is omitted in the /w message' format, the whisper will be re-sent to the person you sent the message to.
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