Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
[h3][b][Bug Fixes][/b][/h3]
[list]
[*] Fixed the issue where the commander’s hero ability shortcut key overlaps with the steel icon.
[*] Fixed the issue where units get stuck on objects in certain stages.
[*] Fixed the issue where the health and attack values of units summoned from the 'Siege Tower' appear as default values.
[*] Fixed the issue where the 'Dizzy Bomb' stuns all units.
[*] Fixed the issue where the 'Golden Pill' does not save and load correctly.
[*] Fixed the issue where the 'Golden Pill' does not respond to HP changes in the outgame.
[*] Fixed the issue where a UI that should be hidden is visible on the results screen.
[/list]
[h3][b][Balance Changes][/b][/h3]
[list]
[*] Adjusted the balance for Act 2 Boss Battle (The Burning Dragon's Abyss).[list]
[*] 'Hellfire' usage cycle: 3 -> 4
[*] Changed the summoned units in the mid-approach route.
[*] Removed the burning effect from the unit 'Kindledrake Eldnir'[/list]
[*] Improved overall battle difficulty and patterns.
[/list]
[h3][b][User Feedback and Polishing][/b][/h3]
[list]
[*] Adjusted the base movement speed for card aesthetics.
[*] Adjusted the right spacing of hovered cards for better aesthetics.
[*] Added a transparency feature to reduce instances of cards being blocked by the HUD.
[*] Improved the point enhancement UI.
[*] Added recovery effect animations for the commander.
[*] Added a refresh icon to the point enhancement UI.
[*] Added a cursed card entry to the encyclopedia UI.
[*] Added tooltips for each button in the HUD.
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