Hotfix Notice - Sep 20rd (Fri)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

[h3][b][Bug Fixes][/b][/h3] [list] [*] Fixed the issue where the commander’s hero ability shortcut key overlaps with the steel icon. [*] Fixed the issue where units get stuck on objects in certain stages. [*] Fixed the issue where the health and attack values of units summoned from the 'Siege Tower' appear as default values. [*] Fixed the issue where the 'Dizzy Bomb' stuns all units. [*] Fixed the issue where the 'Golden Pill' does not save and load correctly. [*] Fixed the issue where the 'Golden Pill' does not respond to HP changes in the outgame. [*] Fixed the issue where a UI that should be hidden is visible on the results screen. [/list] [h3][b][Balance Changes][/b][/h3] [list] [*] Adjusted the balance for Act 2 Boss Battle (The Burning Dragon's Abyss).[list] [*] 'Hellfire' usage cycle: 3 -> 4 [*] Changed the summoned units in the mid-approach route. [*] Removed the burning effect from the unit 'Kindledrake Eldnir'[/list] [*] Improved overall battle difficulty and patterns. [/list] [h3][b][User Feedback and Polishing][/b][/h3] [list] [*] Adjusted the base movement speed for card aesthetics. [*] Adjusted the right spacing of hovered cards for better aesthetics. [*] Added a transparency feature to reduce instances of cards being blocked by the HUD. [*] Improved the point enhancement UI. [*] Added recovery effect animations for the commander. [*] Added a refresh icon to the point enhancement UI. [*] Added a cursed card entry to the encyclopedia UI. [*] Added tooltips for each button in the HUD. [/list]