Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
[h3][b][Balance Improvement][/b][/h3]
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[*] [b]Forgotten Altar [/b][list]
[*] Health: 333 -> 222
[*] Number of Tribal Required to Awaken: 20 -> 15
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[*] [b]Huaka[/b][list]
[*] Health: 555 -> 333
[*] Attack Speed: Level 3 -> Level 1
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[h3][b][Bug Fix][/b][/h3]
[list]
[*] Corrected text display errors for some cards.
[*] Fixed the issue where the Empowered Flamecaster 'Influence' was not functioning.
[*] Fixed the issue where some commanders were not using 'Counterattack'.
[*] Fixed the issue where the Pull Teeth card granted additional mana each turn.
[*] Fixed the issue where Pull Teeth+ was being additionally strengthened.
[*] Fixed the issue where the 'Tavern's Line Breaker' would charge even when not in a 'Drunk' state.
[*] Fixed text UI errors for card selection when playing with the starting relic 'Declaration of Intent' in 'Zhuge Liang’s deck.
[*] Fixed the issue where 'A Better Future' would grant 10,000 mana.
[*] Fixed the issue where the relic 'Steel Candlestick' was affecting units summoned by siege towers.
[*] Fixed the issue where progress was halted upon entering some '?' (Unknown) areas.
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[h3][b][User Feedback][/b][/h3]
[list]
[*] Added cooldown information to 'Zhuge Liang's commander description.
[*] Improved the visibility of card stats in the hand.
[*] Enhanced text input experience when using the Feedback feature.
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