Hotfix Notice - Sep 05rd (Thu)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

[h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed a bug where the Ascension effect was not being applied correctly when resuming. [*] Fixed a bug where selected cards were not displayed in the Encyclopedia. [*] Fixed an issue where lines of two or more nodes on the World Map overlapped, making it appear as though there was a path. [*] Fixed a crash issue when using cards with the 'Inherit' feature. [*] Fixed an issue where 'ghosts' stopped in one place and did not move or attack. [*] Resolved the issue where enemy commander attack power was 10 even in the Ascension 5 stage. [/list] [h3][b]User Feedback Implementations[/b][/h3] [list] [*] Adjusted the display range for attack ranges. [*] Added a "Quit" button to the save slots. [*] Improved the AI for melee attack characters. [/list] [h3][b]Polishing[/b][/h3] [list] [*] Changed the 'Aflame' effect in 'Barricade'. [*] Added a unit health recovery effect. [/list]