Hotfix Notice - Sep 18rd (Wed)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

[h3][b][Bug Fixes][/b][/h3] [list] [*] Fixed an issue where enemy units did not spawn correctly during Act 1 Boss Battle (Sha the Reclusive). [*] Fixed an issue where units did not attack the barricades during Act 1 Boss Battle (Sha the Reclusive) [*] Fixed an issue where saving did not work correctly in certain situations. [*] Fixed an issue where the explosion of the 'Exploding Spirit' was not dealing damage properly. [*] Corrected a phenomenon where progress could reset in certain situations. [*] Fixed an issue where the experience points of the Zhuge Liang would reset. [*] Corrected a tooltip error for the relic 'Steel Candlestick' applied to summoning cards. [*] Fixed an issue where placing 'Powder Keg' in the tactical turn while in 'Aflame' state did not deal damage. [*] Fixed an issue where 'Blade Magic Circle' inflicted damage on allied commanders. [*] Fixed an issue where using food while selecting a card with 'Declaration of Intent' caused abnormal behavior. [*] Corrected an issue where the 'Charming Waitress' card activated from enemy-used drink cards. [*] Fixed an issue where enemies did not spawn in the mid-battle phase of Act 2 Boss Battle (The Burning Dragon's Abyss). [/list] [h3][b][Balance][/b][/h3] [list] [*] Adjusted the difficulty of Act 2 Boss Battle (The Burning Dragon's Abyss). [/list] [h3][b][Polishing][/b][/h3] [list] [*] Changed the title to ensure the logo is not obscured in the Chinese environment. [*] Unified the UI for some buttons for consistency. [/list]