Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
[h3][b][Bug Fixes][/b][/h3]
[list]
[*] Fixed an issue where enemy units did not spawn correctly during Act 1 Boss Battle (Sha the Reclusive).
[*] Fixed an issue where units did not attack the barricades during Act 1 Boss Battle (Sha the Reclusive)
[*] Fixed an issue where saving did not work correctly in certain situations.
[*] Fixed an issue where the explosion of the 'Exploding Spirit' was not dealing damage properly.
[*] Corrected a phenomenon where progress could reset in certain situations.
[*] Fixed an issue where the experience points of the Zhuge Liang would reset.
[*] Corrected a tooltip error for the relic 'Steel Candlestick' applied to summoning cards.
[*] Fixed an issue where placing 'Powder Keg' in the tactical turn while in 'Aflame' state did not deal damage.
[*] Fixed an issue where 'Blade Magic Circle' inflicted damage on allied commanders.
[*] Fixed an issue where using food while selecting a card with 'Declaration of Intent' caused abnormal behavior.
[*] Corrected an issue where the 'Charming Waitress' card activated from enemy-used drink cards.
[*] Fixed an issue where enemies did not spawn in the mid-battle phase of Act 2 Boss Battle (The Burning Dragon's Abyss).
[/list]
[h3][b][Balance][/b][/h3]
[list]
[*] Adjusted the difficulty of Act 2 Boss Battle (The Burning Dragon's Abyss).
[/list]
[h3][b][Polishing][/b][/h3]
[list]
[*] Changed the title to ensure the logo is not obscured in the Chinese environment.
[*] Unified the UI for some buttons for consistency.
[/list]