Additional Hotfix Notice - Sep 20rd (Fri)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

[h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed the issue where the unit tooltip was obscured at the bottom of the screen. [*] Corrected overlapping text in the results screen. [*] Resolved the jittering issue when hovering over item slots. [/list] [h3][b]Balance Changes[/b][/h3] [list] [*] Adjusted the balance for Act 2 Boss Battle (Abyss of the Blazing Dragon).[list] [*] Removed the effect that grants 'Ignition' to all summoned units. [*] Deleted the flames left on the ground after Dragon Breath when the "Flaming Heart" is destroyed. [*] Added a new pattern that alternately fires breath attacks from the upper and lower lanes after all "Flaming Heart" are destroyed. [*] Changed the enemy units summoned after destroying all "Flaming Heart" [*] Removed the "Burn Immunity" from 'Eldnir' and dragon-type units. [/list][/list] [h3][b]User Feedback and Polishing[/b][/h3] [list] [*] Adjusted the card handling feel on the HUD. [*] Added camera effects related to the boss battle.[list] [*] Added a camera effect for the destruction of castle gates. [*] Spider boss appearance added.[/list] [*] Added camera effects for commander skill usage. [/list]