Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed the issue where the unit tooltip was obscured at the bottom of the screen.
[*] Corrected overlapping text in the results screen.
[*] Resolved the jittering issue when hovering over item slots.
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[h3][b]Balance Changes[/b][/h3]
[list]
[*] Adjusted the balance for Act 2 Boss Battle (Abyss of the Blazing Dragon).[list]
[*] Removed the effect that grants 'Ignition' to all summoned units.
[*] Deleted the flames left on the ground after Dragon Breath when the "Flaming Heart" is destroyed.
[*] Added a new pattern that alternately fires breath attacks from the upper and lower lanes after all "Flaming Heart" are destroyed.
[*] Changed the enemy units summoned after destroying all "Flaming Heart"
[*] Removed the "Burn Immunity" from 'Eldnir' and dragon-type units.
[/list][/list]
[h3][b]User Feedback and Polishing[/b][/h3]
[list]
[*] Adjusted the card handling feel on the HUD.
[*] Added camera effects related to the boss battle.[list]
[*] Added a camera effect for the destruction of castle gates.
[*] Spider boss appearance added.[/list]
[*] Added camera effects for commander skill usage.
[/list]