Hotfix Notice - Sep 19rd (Thu)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

After the major update, various issues have arisen, and we are responding quickly. Among them, the bugs listed below have been rechecked and addressed in an additional update, so please take note. We apologize for any inconvenience caused. [h3][b][Bug Fixes][/b][/h3] [list] [*] Fixed an issue where enemy units did not spawn correctly during Act 1 Boss Battle (Sha the Reclusive). [*] Fixed an issue where enemies did not spawn in the mid-battle phase of Act 2 Boss Battle (The Burning Dragon's Abyss) [*] Fixed an issue where saving did not work correctly in certain situations. [*] We have resolved the issue of extended wait times for battle entry animations. [/list]