Hotfix Notice - Sep 04rd (Wed)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

[h3][b][Bug Fixes][/b][/h3] [list] [*] Fixed an issue where unit movement would stop in some stages. [*] Corrected a problem where the artifact 'Scepter' would not activate after the first turn. [*] Fixed an issue where the text for the 'Vanguard' effect on cards was missing when the card was upgraded. [*] Resolved a problem where 'Flame Grenadier' could not apply burning to certain units. [*] Fixed an issue where the encyclopedia would still show a lock symbol even after it was unlocked. [/list] [h3][b][User Feedback Implemented][/b][/h3] [list] [*] Changed the way units select their attack targets: [*] Previous: The unit would change its target if the current target was defeated. [*] New: The unit will now change its target to a closer enemy even if the current target is still alive. [*] Improved text errors for some commanders. [*] The tooltip content for the combat playback speed adjustment UI has been corrected. [/list]