Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
[h3][b][Bug Fixes][/b][/h3]
[list]
[*] Fixed an issue where unit movement would stop in some stages.
[*] Corrected a problem where the artifact 'Scepter' would not activate after the first turn.
[*] Fixed an issue where the text for the 'Vanguard' effect on cards was missing when the card was upgraded.
[*] Resolved a problem where 'Flame Grenadier' could not apply burning to certain units.
[*] Fixed an issue where the encyclopedia would still show a lock symbol even after it was unlocked.
[/list]
[h3][b][User Feedback Implemented][/b][/h3]
[list]
[*] Changed the way units select their attack targets:
[*] Previous: The unit would change its target if the current target was defeated.
[*] New: The unit will now change its target to a closer enemy even if the current target is still alive.
[*] Improved text errors for some commanders.
[*] The tooltip content for the combat playback speed adjustment UI has been corrected.
[/list]