Hotfix Notice - Sep 06rd (Fri)

Commander Quest

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

[h3][b][Bug Fixes][/b][/h3] [list] [*] Fixed an issue where 'Pull Teeth' was also reducing the attack power of enemy commanders. [*] Fixed a problem where the artifact 'Spiked Armor' was not functioning in certain situations. [*] Fixed a problem where the artifact 'Scepter' was not functioning in certain situations. [*] Fixed an issue where Mana Stone+ was disappearing at the end of the turn. [*] Fixed a problem where 'Ghost Knight' was not receiving the effects of the artifact 'Three Lions Flag' [*] Fixed an issue where some recipes could not be reused after being canceled. [*] Fixed a problem where the mana of cards in hand was not being displayed correctly in certain situations when using the artifact 'Clamp.' [/list] [h3][b][Balance Changes][/b][/h3] [list] [*] To address the issue of some stages being too easy, adjustments have been made to the enemy patterns in various stages. [*] The effect of 'Harmless Spirit' in Chapter 1 has been changed as follows: [*] If it remains in the battlefield until the next turn, it will come into my hand. [*] The method for 'Summoning cards' to the hand has changed to the method for 'Cursed cards' (Unplayable, Volatile). [/list] [h3][b][User Feedback Integration][/b][/h3] [list] [*] Improved the discrepancy between the actual and visible range of some units. [/list]