Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and real-time strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
[img]{STEAM_CLAN_IMAGE}/44859384/21a6ec602e29b8d89fd5acaaed9da1fa1bedbb08.png[/img]
[h2][b][Bug Fixes][/b][/h2]
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[*] Fixed an issue where some tactical cards could not be used due to being obstructed by certain UI elements.
[*] Adjusted the 'Indigo Archive' so that you can skip card selection if there are no cards you wish to preserve.
[*] Fixed an issue where Richard's commander skill 'Francesca' could be used multiple times under certain circumstances.
[*] Fixed an issue where 'Military Arts' appeared in an enhanced state even in 'My Deck.'
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[h2][b][User Feedback][/b][/h2]
[list]
[*] Improved the color and text of the enemy reinforcement icons.
[*] Changed the illustration of the 'Mamluk Knights.'
[*] Added VFX when using 'Hellfire (Enemy Exclusive Card).'
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[h2][b][Balance Changes][/b][/h2]
[list]
[*] Changed the effect of 'Firecraft Manual.'
[*] Effect: Doubles the duration of aflame.
[*] Changed the effect of 'Charcoal Iron.'
[*] Increases aflame duration by 6 seconds.
[*] Partially changed the effect of 'Fire pit'
[*] Fire Pit Duration: Unlimited -> 3 Turns.
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[h2][b][Polishing][/b][/h2]
[list]
[*] Chapter 2 Boss 'Kindledrake Eldnir' Stage Changes:
[*] 'Eldnir' now performs a breath attack on all lanes where 'Heart of Flame' has been destroyed.
[*] Units that come into contact with the flames left by the breath attack will be inflicted with 'Aflame'.
[*] The flames left on the path will now last permanently.
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