Update [1.0925] now live on default branch

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

This build will upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. [1.0925] [list] [*]Fixed an issue with items with special skills (star shaped icon) not getting the intended amount of skills. [*]Fixed an issue with missing bookshelves in library type rooms with upper levels that can only be accessed via jumping on bookshelves. [*]Fixed an issue with secret entrances not appearing in dungeon type 3 if placed on outer wall tiles. [*]Fixed an issue that could have caused upper secret passages in dungeon type 1 to be dead ends. [*]Had another go at the crash after beating the game. This one was annoying but mostly inconsequential, safe for the times it may not have happened immediately but rather a few minutes into the next run in the same session. Anyway, this bug has been the bane of my existence but I'm pretty sure I've squashed it now. [*]Fixed a bug that could have led to prisoner chutes getting placed behind winches in arcade type rooms. [*]Fixed a bug that could have caused wands to not get destroyed correctly when depleted in gamepad mode. [*]Fixed an issue with dragged items not getting placed back in the inventory when closing the inventory in gamepad mode while dragging an item. [*]Fixed an issue with dragged items not getting placed back in the inventory when closing the inventory by hitting the escape key while dragging an item. [*]Pressing the start button on the gamepad while the character sheet and inventory are open will now open the skill book instead of closing the character sheet and inventory. (The select button will still close the character sheet and inventory) [*]Added item images for 4 gems, 2 helmets, 2 pieces of chest armor, 2 pairs of gloves 1 set of pauldrons, 1 longblade, 1 crossguard, and 1 mace, also replaced image for 1 gem. [*]Minor visual tweaks. [/list] Edit: Hotfixed some polish because I'm a mad man. [list] [*]Fixed a sound issue with sliders in the menu when using the mouse. [*]The selection reticule should now switch to the next valid selection when using up an inventory item in gamepad mode. [*]It should also no longer disappear when enchanting an item or attempting to enchant an invalid target item. [*]Also, you should no longer see gamepad info text when using blade oil or club rub from the hotbar in gamepad mode. [/list] It's been a while, sorry about that. It's a small patch but I figured I'd have to fix those things as they were somewhat significant. Padded it with a bit of aesthetic content as well. Not that item images don't require effort, quite the opposite, but it's simple work compared to guessing at some weird Unity quirk that crashes my game. Edit: forgot one point