Update 0.999.99.9c now on [default] branch

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

0.999.99.9c [list] [*]Fixed an issue that could cause connector tiles between rooms to be unreachable. [*]Fixed an issue with turret fuse boxes being placed inside of platforms sometimes. [*]Fixed a bug that could cause braziers to be placed inside of turrets. [*]Fixed a bug that could cause the still apparatus and the book with the hidden numpad to appear on top of each other. [*]Fixed a bug that could cause the quest giver and one of those shadow magic shooty things to be placed on the same corridor wall. [*]Fixed a shader issue with the destructible orc pin-up. [*]Fixed an issue that could cause weird missing doors on secret passages and possibly other unexplained phenomena. [*]Fixed an issue with enemies getting stuck between rail posts in platform-and-stairs-type rooms in dungeon type 3. [*]Leather boxes in smithy rooms should now have their open state saved correctly. [*]Fixed a bug that cause invisible walls to be placed in secret passages inside outer walls in dungeon type 3. [*]Fixed an aesthetic issue with walls getting placed outside the boss room where they shouldn't be. [*]Fixed an issue that would cause too many altar rooms to appear in dungeons. Also there should now be more altars in dungeon type 2 and 3. [*]Loot dropped by the final boss should now always be reachable. [*]Fixed a problem with the final boss picking up items from a distance when stopped by the player. [*]Bouncing blobs should no longer randomly jump down chasms. [*]Fixed a bug that would cause enemies to be flung straight up when hit by a spectral blade. [*]Had another go at the issue of enemies dying as they step on bridges in chasms type rooms. [*]Fixed weirdness with blob animations not lining up with the jump curve, i.e. blobs looking flat when at the apex of their jump and such. Also beautified some minor issues with the animations. [*]Wands should now get cleared from their assigned hotkeys when destroyed from depletion. [*]Fixed an animation issue with the player's arm when dying. [*]Fixed a bug that could cause the player to take double damage from bloodmoth projectiles. [*]Fixed an issue with flying skulls not registering consecutive melee hits. [*]Fixed a bug that would cause the giant spider to attack too quickly after having been frozen. [*]Fixed an issue with axes not hovering correctly over the ground. [*]Fixed an issue with loading characters that had changed species. [*]The imp spike and mechanical trap quests should now correctly cancel if not completed upon reaching dungeon type 3. Also you shouldn't get them in dungeon type 3 anymore. [*]Fixed a bug that caused some weirdness during equipping actions that may have caused failed requirement checks. [*]Fixed a bug that caused attributes to end up differently when equipping items multiple times if they had been previously enchanted with faulty attribute enchantments. Also fixed the issue with those enchantments. [*]Orange blobs should no longer make an explosion sound when dying without exploding. [*]Damage numbers for fiery headshots should now be shown. [*]Enemies should now toss their loot forwards a bit as they die. [*]Shield bearers should now always wield axes. [*]Added particle effect for ammo gains. [*]Quests with a set amount of repetitions should now have their text updated as you progress. [*]Added quest "Craft a weapon with 6 or more components." (requires the Artisan skill). [*]"Deflect 12 projectiles" quest is now "Hit enemies with 6 deflected projectiles" and requires the Deflect skill at level 2 or higher. [*]Deflected projectiles now have to travel a short distance before being able to damage an enemy. [*]Covered up the imp. [*]Replaced images for 11 rings, 5 amulets, two pieces of shoulder armor, two helmets, a chest piece, a pair of pants, an axe, 6 crossguards, 4 sword handles, 3 misc components, 3 longblades, a shortblade, a shaft, an axe head and a mace head. Also added one for a shortsword and one for a shortblade. [*]Enemies walking through tar will now make appropriate step sounds. [*]Steepened difficulty curve for the post-late-game. [*]The starting chest for veteran characters should now also always have one common quality melee weapon in them. [*]Common quality rings and amulets will now have stats on them. [*]Legendary gems should now have appropriate elemental damage on them. [*]Lowered drop rate of legendary items. [*]Decreased loot drop chance for generic enemies. [*]Intelligence now translates to critical strike damage bonus 25% less favorably. [*]Lowered base critical strike damage multiplier from 1.5 to 1.25. [*]The dexterity to crit chance calculation now goes into diminishing returns more quickly. [*]Removed 5% base crit chance. [*]Decreased mace base damage by 10%. [*]Decreased spectral blades radius by 12.5%. [*]Decreased bonus damage of improved lunge. [*]Decreased random variance in item stats from +-10% to +-5%. [*]Enemy projectiles should now increase in speed as you progress up the dungeon. [*]Damage from traps and environmental hazards should now curve up as you progress like enemy attack damage does. [*]Increased mage flame strike damage. [*]Slightly increased acid damage and slightly decreased lava damage to player. [*]Slightly lowered damage decrease gained from armor. [*]Slightly lowered base armor on items. [*]Slightly lowered enemy attack damage. [*]Slightly increased difficulty in easy mode. [*]Reduced damage the giant spider takes from acid slightly since I lowered its base HP recently. [*]Spider eggs should now take damage from wands. [*]Acid puddles from spider eggs will now give you a moment to get out of the way before the acid damage sets in, so as to make it easier to destroy the eggs with melee weapons. [*]Strength no longer increases melee knockback. [*]Decreased bloodlust damage bonus and killstreak timer slowdown effect slightly. [*]Slightly increased difficulty on dungeon level 2. [*]Added a bit bigger of a window for sneak attacks after an enemy is formally aggroed. [*]Decreased Gourmet HP bonus by half. [*]Raised Desperate Rage HP threshold from 25% to 33.3%. [*]Greatly increased Stormtamer chain lightning proc chance. [*]Improved Sack Smack now deals additional damage based on your strength. [*]Arachnophile now allows you to always gain some ammuntion from eating spiders. Skill levels increase the amount gained. [*]Crafting a sword now requires the addition of at least one hilt type component. [*]Lowered crafting component damage bonus from 20% to 7%. [*]Crafted items now have the item tier of the blade or head component. [*]Fire and ice damage proc chances on crafted items are now averaged out among components instead of being added up. [*]Fire and ice damage procs are now limited to a maximum chance on hit of 20%. [*]Reduced base proc chance by half and doubled base damage of fire and ice procs. [*]Added Skill: Pyromastery. This late game skill sets your melee fire damage proc chance to 0%. Instead every fifth hit is a guaranteed proc with extra damage. That hit will always set the enemy on fire if the Pyromancer skill is also learned. [*]Added Skill. Cryomastery. Same thing for ice damage. Synergizes with Cryomancer. [*]Acts of piety will now be remembered by the gods. [*]Added little hints to the loading screen. [*]Some other audio and visual tweaks, and some minor optimization. [/list] Several nerfs in this one as I found the buffs in the previous patch caused power creep on higher levels. This patch will have to upgrade your savegames upon loading. That means the game will generate a new dungeon floor of your current dungeon level. Your character and items will remain unchanged. Their stats may however be inappropriate given the balance changes. To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu. Edit: Amended the build by a few points [list] [*]Fixed a bug that would prevent kinetic wand knockback on blood moths. [*]Kinetic wand knockback and damage now fall off less quickly with distance. [*]Replaced item image for 2 sword handles. [*]Minor aesthetic tweaks. [/list] Edit2: Just a few more fixes [list] [*]Fixed an issue with banners inside of pillars next to the preaching wall ornament. [*]Debris from exploding barrels now vanishes after a few seconds. [*]Fixed a bug related to the quest text of the "spike 2 enemies at once 3 times" quest. [/list] Edit3: setting this update live on the default branch Edit4: Uploaded a small hotfix over some minor aesthetic BS [list] [*]Banners next to the preaching wall ornament now don't show up in arcade type rooms either. [*]Fixed an issue with damage numbers being on top of each other for enemies taking burn damage from walking through fire and being on fire at the same time. [/list]